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What prevents the project from being usable on iOS? #8

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@sharpordie

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@sharpordie

Is it just ADB or are there other problems?

It seems there is no way to compile ADB on iOS.
However, there are pure ADB implementations, but none written in Dart.

I successfully run adb_shell on iOS with Kivy, but it takes 40 minutes (inside VM) to compile a simple app!
The dadb is working perfectly on Android, Linux, macOS, and Windows.

Maybe it would be possible to create a Kotlin Multiplatform library, add dadb as dependency and then create a Dart plugin for Android and iOS. Have you already tried this kind of solution for adb_tool and if so, what did you conclude?

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