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0.1.3(2026.01.27)

  • Suppport custom uniforms for ShaderBuffer.
  • Update documentation, examples, and screenshots.

0.1.2(2026.01.17)

  • Update documentation.

0.1.1(2026.01.13)

  • Improved example to support Android/iOS platforms.
  • Suppport custom loading widget when ShaderBuffer is loading.

0.1.0(2026.01.10)

  • Support ShaderController for play/pause control.
  • Fixed the serious issue of inability to render brought by the previous version

0.0.6(2026.01.09)

  • Support input Widget to ShaderBuffer

0.0.5(2026.01.04)

  • Support set input filter mode(Nearest / Linear).
  • Optimized example
  • Improved documentation

0.0.4(2025.1227)

  • Support set input wrap mode for image inputs.
  • Improved existing examples and added new ones.
  • Improved overall code structure, architecture, and file organization.

0.0.3(2025.1218)

  • Try fix pub's readme screenshot display issue again.

0.0.2(2025.1218)

  • Fix dart pub readme screenshot display issue.
  • Add virtual keyboard widget for example
  • Fix Android's game problems in example

0.0.1(2025.1218)

First public release.

  • Render-graph style multi-pass execution for Flutter FragmentProgram/RuntimeEffect.
  • ShaderBuffer API for wiring shader inputs (other shaders, images, keyboard, mouse).
  • Feedback / ping-pong support for Shadertoy-style buffers.
  • Automatic topological scheduling of buffer lists.
  • RGBA8 feedback float workaround via sg_feedback_rgba8 (RGB24 encoding + 4-lane packing).
  • Example app and a set of ported Shadertoy-style shaders included in example/.