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app.js
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let gameSeq = [];
let userSeq = [];
let btns = ["red", "yellow", "aqua", "brown"];
let started = false;
let level = 0;
let h4 = document.querySelector("h4");
// Start game on key press
document.addEventListener("keypress", function () {
if (started == false) {
console.log("Game started");
started = true;
levelUp(); // Start the first level
}
});
// Flashing animation for Simon's sequence
function btnFlash(btn) {
btn.classList.add("flash");
setTimeout(function () {
btn.classList.remove("flash");
}, 250);
}
// Flashing animation when user clicks a button
function userFlash(btn) {
btn.classList.add("userFlash");
setTimeout(function () {
btn.classList.remove("userFlash");
}, 250);
}
// Increments level and shows new color in sequence
function levelUp() {
userSeq = []; // Clear user input for new level
level++;
h4.innerText = `Level ${level}`;
let randIdx = Math.floor(Math.random() * btns.length);
let randColor = btns[randIdx];
let randBtn = document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
console.log(gameSeq); // For debugging
// Flash the sequence so far with delay
gameSeq.forEach((color, index) => {
setTimeout(() => {
let btn = document.querySelector(`.${color}`);
btnFlash(btn);
}, index * 500);
});
}
// Check user input against game sequence
function checkAns(idx) {
if (userSeq[idx] === gameSeq[idx]) {
if (userSeq.length == gameSeq.length) {
setTimeout(levelUp, 1000); // Proceed to next level
}
} else {
h4.innerHTML = `Game Over! Your score was <b>${level}</b><br>Press any key to restart`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function () {
document.querySelector("body").style.backgroundColor = "antiquewhite";
}, 150);
reset(); // Reset game only when wrong input
}
}
// Handles user button clicks
function btnPress() {
let btn = this;
userFlash(btn);
let userColor = btn.getAttribute("id");
userSeq.push(userColor);
console.log(userColor); // For debugging
checkAns(userSeq.length - 1);
}
// Add event listener to all color buttons
let btnAll = document.querySelectorAll(".btn");
for (let btn of btnAll) {
btn.addEventListener("click", btnPress);
}
// Reset game state after Game Over
function reset() {
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}