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Merge branch 'nobclip-boost-fix'
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README.md

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<h1>ckSurf 1.20</h1>
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<h1>ckSurf 1.21</h1>
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<p><strong>Remember to backup your database before updating to a beta version</strong></p><br />
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<p><strong>Updating instructions from 1.17 -> 1.18: https://forums.alliedmods.net/showpost.php?p=2371063&postcount=841</strong><p>
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<p><strong>Updating instructions from 1.18 -> 1.19: download the new skillgroups.cfg and replace the old one in addons/sourcemod/configs. </br>
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<p><strong>Updating instructions from 1.19 -> 1.21: a lot of bug fixes, you might need to change skillgroups.cfg and related rank colors again https://github.com/nikooo777/ckSurf/pull/59</br>
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If you want to keep your old titles then you'll have to manually copy over the old ones and make <b>SURE</b> that the colors are supported</strong><p>
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<p><strong>This fork is probably the most updated version you'll find available, please note that it's compiled against sm-1.8 and only works on sm-1.8+</strong><p>
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<p>The original developer(s) quit their work, the latest (Jonitaikaponi) has gone as far as deleting the repo. I (Nikooo777) will try to keep it going</p>
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<p>As of today 27th of October 2017 the project is being developed by several other members, and I am accepting all working Pull Requests.</p>
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<p>Alliedmods thread: https://forums.alliedmods.net/showthread.php?t=264498</p>
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<p>This version of ckSurf has been modfied by: jonitaikaponi, nikooo777, connorjan, blackhawk74
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zAfLu, Squallkins, marcowmadeira, 2called-chaos, 1DJ, Maxximou5, peace-maker.</p>
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zAfLu, Squallkins, marcowmadeira, 2called-chaos, 1DJ, Maxximou5, peace-maker.</p>
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<p>All contributors are also found here: https://github.com/nikooo777/ckSurf/graphs/contributors THANK YOU </p>
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csgo/addons/sourcemod/scripting/ckSurf.sp

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#pragma semicolon 1
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// Plugin info
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#define PLUGIN_VERSION "1.20.3"
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#define PLUGIN_VERSION "1.21.0"
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// Database definitions
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#define MYSQL 0
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return APLRes_Success;
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}
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/*===== End of Natives ======*/
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/*===== End of Natives ======*/

csgo/addons/sourcemod/scripting/ckSurf/misc.sp

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if (CurVelVec[2] == 0.0)
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CurVelVec[2] = 1.0;
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float currentspeed = SquareRoot(Pow(CurVelVec[0], 2.0) + Pow(CurVelVec[1], 2.0));
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float currentspeed = SquareRoot(Pow(CurVelVec[0], 2.0) + Pow(CurVelVec[1], 2.0) + Pow(CurVelVec[2], 2.0));
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if (currentspeed > speedCap)
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{
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SetEntityRenderMode(ent, RENDER_TRANSCOLOR);
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Entity_SetRenderColor(ent, -1, -1, -1, iAlpha);
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}
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}
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}

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