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Hello! Thank you for your contribution to the community! As a beginner in Godot, I recently encountered challenges while attempting to connect to a Socket.io server. Despite my best efforts, I couldn't successfully establish the connection. Therefore, I want to express my gratitude for creating this "simple" yet crucial addon that aims to address such issues!!
One more thing: I tested the provided code with Godot 3.5, but it did not establish a connection with the WebSocket server. I'm curious if there are alternative implementations or suggestions you have in mind that could ensure compatibility with Godot 3.5? Your expertise and guidance would be greatly appreciated. Thank you once again for the help!
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