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Copy pathWorld.hpp
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56 lines (40 loc) · 1.2 KB
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Copy pathWorld.hpp
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56 lines (40 loc) · 1.2 KB
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#pragma once
#include "Shader.hpp"
#include "Model.hpp"
#include "Camera.hpp"
#include "Particle.hpp"
#include "Physics.hpp"
class World {
public:
vector<Model*> models;
vector<Shader*> worldShader;
ParticleSystem* particleSystem;
PhysicsSimulator* physics;
Camera* cam;
World() {
cam = new Camera{};
};
~World() {};
void initPhysics() {
physics = new PhysicsSimulator();
physics->mModels = models;
physics->mParticleSystem = particleSystem;
}
void updatePyhsics(float deltaTime_){
physics->update(deltaTime_);
};
//서로다른 쉐이더로 그릴수 있게끔 확장
void drawModel() {
worldShader[0]->set_uniform("viewMatrix", cam->getViewMatrix());
worldShader[0]->set_uniform("projectionMatrix", cam->getProjectionMatrix());
for (auto &itr : models) {
itr->draw(worldShader[0]);
}
}
void drawParticle() {
worldShader[0]->set_uniform("viewMatrix", cam->getViewMatrix());
worldShader[0]->set_uniform("projectionMatrix", cam->getProjectionMatrix());
particleSystem->draw(worldShader[0]);
}
private:
};