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Copy pathasteroid.py
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38 lines (25 loc) · 1.09 KB
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import pygame
import random
from logger import log_event
from constants import LINE_WIDTH, ASTEROID_MIN_RADIUS
from circleshape import CircleShape
class Asteroid(CircleShape):
def __init__(self, x: float, y: float, radius: float) -> None:
super().__init__(x, y, radius)
def draw(self, screen: pygame.Surface):
pygame.draw.circle(screen, "white", self.position, self.radius, LINE_WIDTH)
def update(self, dt: float):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
log_event("asteroid_split")
angle = random.uniform(20, 50)
velocity_one = self.velocity.rotate(angle)
velocity_two = self.velocity.rotate(-angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
asteroid_one = Asteroid(self.position.x, self.position.y, new_radius)
asteroid_two = Asteroid(self.position.x, self.position.y, new_radius)
asteroid_one.velocity = velocity_one * 1.2
asteroid_two.velocity = velocity_two