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XEH_PREP.hpp
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70 lines (60 loc) · 1.71 KB
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PREP(addShareInformationHandler);
PREP(checkMagazineAiUsageFlags);
PREP(doAnimation);
PREP(doCallout);
PREP(doGesture);
PREP(doShareInformation);
PREP(getLauncherUnits);
PREP(getShareInformationParams);
PREP(shouldSuppressPosition);
PREP(checkVisibilityList);
PREP(eventCallback);
PREP(findBuildings);
PREP(findCover);
PREP(findNearbyFriendlies);
PREP(findOverwatch);
PREP(findReadyUnits);
PREP(findReadyVehicles);
PREP(findClosestTarget);
PREP(initModules);
PREP(isAlive);
PREP(isIndoor);
PREP(isNight);
PREP(showDialog);
PREP(parseData);
PREP(removeEventhandlers);
PREP(getCompatibleThrowMuzzle);
SUBPREP(GroupAction,doGroupAssault);
SUBPREP(GroupAction,doGroupFlank);
SUBPREP(GroupAction,doGroupHide);
SUBPREP(GroupAction,doGroupSuppress);
SUBPREP(GroupAction,doGroupStaticDeploy);
SUBPREP(GroupAction,doGroupStaticFind);
SUBPREP(GroupAction,doGroupStaticPack);
SUBPREP(UnitAction,doAssault);
SUBPREP(UnitAction,doAssaultCQB);
SUBPREP(UnitAction,doAssaultMemory);
SUBPREP(UnitAction,doAssaultSpeed);
SUBPREP(UnitAction,doCallArtillery);
SUBPREP(UnitAction,doCheckBody);
SUBPREP(UnitAction,doCover);
SUBPREP(UnitAction,doDodge);
SUBPREP(UnitAction,doFleeing);
SUBPREP(UnitAction,doHide);
SUBPREP(UnitAction,doPanic);
SUBPREP(UnitAction,doReposition);
SUBPREP(UnitAction,doSmoke);
SUBPREP(UnitAction,doSuppress);
SUBPREP(UnitAction,doUGL);
SUBPREP(VehicleAction,doVehicleAssault);
SUBPREP(VehicleAction,doVehicleJink);
SUBPREP(VehicleAction,doVehicleRotate);
SUBPREP(VehicleAction,doVehicleSuppress);
SUBPREP(VehicleAction,doSelectWarhead);
SUBPREP(debug,debugDangerType);
SUBPREP(debug,debugDraw);
SUBPREP(debug,debugLog);
SUBPREP(debug,debugMarkerColor);
SUBPREP(debug,debugObjectColor);
SUBPREP(debug,dotMarker);
SUBPREP(debug,zoneMarker);