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WAIT_TIME = 0 might cause problems if all players minus one are DONE #167

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@shakty

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@shakty

If all players are DONE and the last player disconnect, the new step is played normally, but then the disconnect callback is fired.

If the disconnect callback sends the player to a new step, the event LOADED or FRAME_LOADED might be mixed up and associated with the old frame load causing trouble.

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