Fix world_to_screen to handle viewport correctly#1017
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The screen_to_world method correctly accounts for viewport position and size, but world_to_screen was always mapping to full screen coordinates, ignoring any viewport setting. This made the two methods non-symmetric when a viewport was set. This fix adds the same viewport handling to world_to_screen that screen_to_world already has, making them proper inverses of each other.
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Problem
screen_to_worldcorrectly accounts for viewport position and size, butworld_to_screenalways maps to full screen coordinates, ignoring any viewport setting. This makes the two methods non-symmetric when a viewport is set.Solution
Added the same viewport handling to
world_to_screenthatscreen_to_worldalready has, making them proper inverses of each other.Testing
Tested with a Camera2D using a viewport with margins (not at origin). Labels positioned using
world_to_screennow correctly appear within the viewport region and track world objects properly during pan/zoom.