Only call glFlush/glFinish if telemetry is enabled (fixes #275)#1043
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See #275
I also have linux with nvidia and for all macroquad programs I get ~96% CPU unless I put sleeps (which shouldn't be done inside async).
After the research done by the people in the issue and me, it seems to me that glFinish is not really needed, so this PR only keeps it if telemetry is enabled. I also made a getter for
telemetry::is_enabled().Here is a CPU usage comparison of the "basic_shapes" example:
I also tried this in wasm for my game and it seems to work with lowish CPU, but I didn't make a comparison so I don't know if before it was the same or higher.
Let me know if you want different format or different comments. Also it's ok if you don't want to merge, I did my own fork to try out other stuff.