-
Notifications
You must be signed in to change notification settings - Fork 28
Expand file tree
/
Copy pathClosest.cs
More file actions
84 lines (77 loc) · 2.96 KB
/
Closest.cs
File metadata and controls
84 lines (77 loc) · 2.96 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
///
/// Closest by Nothke
///
/// Extension for finding a closest instance for an array of components.
///
/// Example:
/// Clock[] clocks = FindObjectsOfType<Clock>();
/// Clock clock = clocks.GetClosest(transform.position);
///
/// ============================================================================
///
/// MIT License
///
/// Copyright(c) 2021 Ivan Notaroš
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in all
/// copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
/// SOFTWARE.
///
/// ============================================================================
///
using System.Collections.Generic;
using UnityEngine;
namespace Nothke.Utils
{
public static class Closest
{
public static T GetClosest<T>(this T[] collection, Vector3 toPoint) where T : Component
{
if (collection == null || collection.Length == 0)
return null;
T closest = null;
float closestDistance = Mathf.Infinity;
for (int i = 0; i < collection.Length; i++)
{
float sqrd = (collection[i].transform.position - toPoint).sqrMagnitude;
if (sqrd < closestDistance)
{
closestDistance = sqrd;
closest = collection[i];
}
}
return closest;
}
public static T GetClosest<T>(this IReadOnlyList<T> collection, Vector3 toPoint) where T : Component
{
if (collection == null || collection.Count == 0)
return null;
T closest = null;
float closestDistance = Mathf.Infinity;
for (int i = 0; i < collection.Count; i++)
{
float sqrd = (collection[i].transform.position - toPoint).sqrMagnitude;
if (sqrd < closestDistance)
{
closestDistance = sqrd;
closest = collection[i];
}
}
return closest;
}
}
}