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other: All maraxsis fishes now have fun names instead of all just being called "fish".
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locale/en/locale.cfg

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Original file line numberDiff line numberDiff line change
@@ -75,6 +75,21 @@ maraxsis-trench-duct=Duct to trench
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maraxsis-mollusk-husk=Mollusk husk
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maraxsis-conduit=Conduit
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maraxsis-polylplast=Polylplast
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maraxsis-tropical-fish-1=Tencolor zebrafish
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maraxsis-tropical-fish-2=Yellowtail scubafish
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maraxsis-tropical-fish-3=Chitlidfish
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maraxsis-tropical-fish-4=Pinky pinkfish
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maraxsis-tropical-fish-5=Sunrise discusfish
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maraxsis-tropical-fish-6=Royalfish
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maraxsis-tropical-fish-7=Blue-breasted parrotfish
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maraxsis-tropical-fish-8=Saltwater stinkfish
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maraxsis-tropical-fish-9=Arowanafish
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maraxsis-tropical-fish-10=Striped damascusfish
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maraxsis-tropical-fish-11=Black ghostfish
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maraxsis-tropical-fish-12=Itemfish
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maraxsis-tropical-fish-13=Marlinfish
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maraxsis-tropical-fish-14=Paperfish
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maraxsis-tropical-fish-15=Iridescent rainbowfish
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[entity-description]
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maraxsis-diesel-submarine=Versatile vehicle that can explore the depths of the ocean. Can be driven with __CONTROL_MOVE__. Use __CONTROL__maraxsis-trench-submerge__ to decend to the trench.\nCan be automated to follow routes and automatically decend to the trench.

prototypes/entity/fish.lua

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@@ -47,7 +47,6 @@ for i, v in pairs(fish) do
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v.layers[2].shift.x = v.layers[2].shift.x + 3
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v.layers[2].shift.y = v.layers[2].shift.y + 3.5
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data:extend {{
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localised_name = {"entity-name.fish"},
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type = "unit",
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name = name,
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render_layer = "air-entity-info-icon",

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