|
1 | 1 | ---------------------------------------------------------------------------------------------------
|
| 2 | +Version: 1.8.0 |
| 3 | +Date: 2024-10-15 |
| 4 | + Features: |
| 5 | + - Add fish and tile moisture |
| 6 | + - add machinery for trench map gen |
| 7 | + - add trench autoplace |
| 8 | + - Added vanilla planet prototypes |
| 9 | + - Finish porting maraxsis map gen |
| 10 | + - First attempt and migrating maraxsis to use 2.0 noise expressions |
| 11 | + - Improve pressure dome interaction with blueprints |
| 12 | + - Make the quantum computer puzzle way easier |
| 13 | + - Way better trench generation |
| 14 | + Bugfixes: |
| 15 | + - allow spawning for fish |
| 16 | + - Fix being able to select hidden spider legs on subs |
| 17 | + - Fix chunk gridding in cliff generation |
| 18 | + - Fix cliff walls not spawning properly in trench surface |
| 19 | + - Fix crash related to new spill_item_stack format |
| 20 | + - Fix drowning when you are not in water |
| 21 | + - Fix fish animations getting double downscaled in low res mode |
| 22 | + - Fix infinite recursion when generating chunks in the trench layer |
| 23 | + - Fix quantum computers for 2.0 |
| 24 | + - Fix submarine code crashing at data stage |
| 25 | + - Fixed circuit network connectivity for domes |
| 26 | + - Readd fllying text for submarine ascend |
| 27 | + - Remove crashes in runtime |
| 28 | + - rename global to storage |
| 29 | + - Some progress on upgrading to 2.0 |
| 30 | + - Update control stage game prototype fetching API to match new 2.0 changes |
| 31 | + Graphics: |
| 32 | + - New graphics for cliffs |
| 33 | + - Replace the dome tile with space platform gfx |
| 34 | +--------------------------------------------------------------------------------------------------- |
2 | 35 | Version: 1.7.0
|
3 | 36 | Date: 2024-09-04
|
4 | 37 | Features:
|
|
0 commit comments