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day14.go
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272 lines (231 loc) · 6.64 KB
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package main
import (
"AdventOfCode-go/advent2022/utils"
"fmt"
"strconv"
"strings"
)
type Coords struct {
x int
y int
}
func calcMaximums(caves map[Coords]byte) (int, int, int, int) {
var minX, minY int = 99999, 99999
var maxX, maxY int
for tempCoords := range caves {
if tempCoords.x > maxX {
maxX = tempCoords.x
}
if tempCoords.x < minX {
minX = tempCoords.x
}
if tempCoords.y > maxY {
maxY = tempCoords.y
}
if tempCoords.y < minY {
minY = tempCoords.y
}
}
return minX, maxX, minY, maxY
}
func printCaves(caves map[Coords]byte) {
minX, maxX, minY, maxY := calcMaximums(caves)
for y := minY; y <= maxY; y++ {
for x := minX; x <= maxX; x++ {
value, ok := caves[Coords{x: x, y: y}]
if ok {
fmt.Printf("%c", value)
} else {
fmt.Printf("%c", '.')
}
}
fmt.Printf("\n")
}
println("==")
}
func convertToCoords(s string) Coords {
var pos Coords
coords := strings.Split(strings.TrimSpace(s), ",")
pos.x, _ = strconv.Atoi(coords[0])
pos.y, _ = strconv.Atoi(coords[1])
return pos
}
func buildCaveArray(puzzleInput []string, debug bool) map[Coords]byte {
caves := make(map[Coords]byte, 0)
caves[Coords{x: 500, y: 0}] = '+'
for _, line := range puzzleInput {
locations := strings.Split(line, "->")
var startPos, endPos Coords
for i := 1; i < len(locations); i++ {
startPos = convertToCoords(locations[i-1])
endPos = convertToCoords(locations[i])
if debug {
fmt.Printf("StartPos Location: %s\n", strings.TrimSpace(locations[i-1]))
fmt.Println("startPos:", startPos)
fmt.Printf("EndPos Location: %s\n", strings.TrimSpace(locations[i]))
fmt.Println("endPos:", endPos)
}
if startPos.y == endPos.y {
if endPos.x > startPos.x {
for j := startPos.x; j <= endPos.x; j++ {
caves[Coords{x: j, y: startPos.y}] = '#'
}
} else {
for j := startPos.x; j >= endPos.x; j-- {
caves[Coords{x: j, y: startPos.y}] = '#'
}
}
} else {
if endPos.y > startPos.y {
for j := startPos.y; j <= endPos.y; j++ {
caves[Coords{x: startPos.x, y: j}] = '#'
}
} else {
for j := startPos.y; j >= endPos.y; j-- {
caves[Coords{x: startPos.x, y: j}] = '#'
}
}
}
}
}
return caves
}
func dropSingleSandPartB(caves map[Coords]byte, startPoint Coords, maxY int) (Coords, bool) {
var currentPos Coords
currentPos = startPoint
for currentPos.y < maxY+1 {
if value, doesMapContainKey := caves[Coords{x: currentPos.x, y: currentPos.y + 1}]; doesMapContainKey {
if value == '#' || value == 'o' {
if valueLeft, doesMapContainKeyLeft := caves[Coords{x: currentPos.x - 1, y: currentPos.y + 1}]; doesMapContainKeyLeft {
if valueLeft == '#' || valueLeft == 'o' {
if valueRight, doesMapContainKeyRight := caves[Coords{x: currentPos.x + 1, y: currentPos.y + 1}]; doesMapContainKeyRight {
if valueRight == '#' || valueRight == 'o' {
return currentPos, false
} else {
currentPos = Coords{x: currentPos.x + 1, y: currentPos.y + 1}
}
} else {
// Doesn't exist in the map
currentPos = Coords{x: currentPos.x + 1, y: currentPos.y + 1}
}
} else {
// Exists in the map but isn't a # or o
fmt.Println("Got here???")
//currentPos = Coords{x: currentPos.x - 1, y: currentPos.y + 1}
}
} else {
// Doesn't exist in the map
currentPos = Coords{x: currentPos.x - 1, y: currentPos.y + 1}
}
} else if value == '+' {
return Coords{x: currentPos.x, y: currentPos.y + 1}, true
}
} else {
currentPos = Coords{x: currentPos.x, y: currentPos.y + 1}
}
}
if currentPos.y == maxY+1 {
return currentPos, false
}
return Coords{x: 0, y: 0}, true
}
func dropSingleSand(caves map[Coords]byte, startPoint Coords, part byte) (Coords, bool) {
var currentPos Coords
// We need the maximum Y of the walls so we know when we've gone off the end of the cave
_, _, _, maxY := calcMaximums(caves)
currentPos = startPoint
for currentPos.y <= maxY {
if value, doesMapContainKey := caves[Coords{x: currentPos.x, y: currentPos.y + 1}]; doesMapContainKey {
if value == '#' || value == 'o' {
if valueLeft, doesMapContainKeyLeft := caves[Coords{x: currentPos.x - 1, y: currentPos.y + 1}]; doesMapContainKeyLeft {
if valueLeft == '#' || valueLeft == 'o' {
if valueRight, doesMapContainKeyRight := caves[Coords{x: currentPos.x + 1, y: currentPos.y + 1}]; doesMapContainKeyRight {
if valueRight == '#' || valueRight == 'o' {
return currentPos, false
} else {
currentPos = Coords{x: currentPos.x + 1, y: currentPos.y + 1}
}
} else {
// Doesn't exist in the map
currentPos = Coords{x: currentPos.x + 1, y: currentPos.y + 1}
}
} else {
// Exists in the map but isn't a # or o
fmt.Println("Got here???")
//currentPos = Coords{x: currentPos.x - 1, y: currentPos.y + 1}
}
} else {
// Doesn't exist in the map
currentPos = Coords{x: currentPos.x - 1, y: currentPos.y + 1}
}
} else if value == '+' {
return Coords{x: currentPos.x, y: currentPos.y + 1}, true
}
} else {
currentPos = Coords{x: currentPos.x, y: currentPos.y + 1}
}
}
return Coords{x: 0, y: 0}, true
}
func calcUnitsOfSand(filename string, part byte, debug bool) int {
var startPoint Coords = Coords{x: 500, y: 0}
var maxY int
puzzleInput, _ := utils.ReadFile(filename)
caves := buildCaveArray(puzzleInput, debug)
if debug {
printCaves(caves)
}
if part == 'b' {
// We need the maximum Y of the walls so we know when we've gone off the end of the cave
_, _, _, maxY = calcMaximums(caves)
}
for {
var sandCoords Coords
var finished bool
if part == 'a' {
sandCoords, finished = dropSingleSand(caves, startPoint, part)
if !finished {
caves[sandCoords] = 'o'
} else {
printCaves(caves)
break
}
} else {
// part b
sandCoords, finished = dropSingleSandPartB(caves, startPoint, maxY)
if !finished {
if value, check := caves[sandCoords]; check {
if value == '+' {
fmt.Println("Finished")
caves[sandCoords] = 'o'
printCaves(caves)
break
}
}
caves[sandCoords] = 'o'
} else {
printCaves(caves)
break
}
}
}
var sandCount int
for _, value := range caves {
if value == 'o' {
sandCount++
}
}
return sandCount
}
// Main routine
func main() {
filenamePtr, execPart, debug := utils.CatchUserInput()
switch execPart {
case 'a':
fmt.Printf("Units of Sand: %d\n", calcUnitsOfSand(filenamePtr, execPart, debug))
case 'b':
fmt.Printf("Units of Sand: %d\n", calcUnitsOfSand(filenamePtr, execPart, debug))
case 'z':
fmt.Println("Bad part choice. Available choices are 'a' and 'b'")
}
}