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Copy pathconnectionselection.cpp
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141 lines (122 loc) · 4.19 KB
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// SPDX-License-Identifier: GPL-2.0-or-later
// Copyright (C) 2019 The MMapper Authors
// Author: Ulf Hermann <ulfonk_mennhar@gmx.de> (Alve)
// Author: Marek Krejza <krejza@gmail.com> (Caligor)
#include "connectionselection.h"
#include "../configuration/NamedConfig.h"
#include "../map/coordinate.h"
#include "../map/room.h"
#include "../map/roomid.h"
#include "../mapfrontend/mapfrontend.h"
#include <cassert>
#include <utility>
ConnectionSelection::ConnectionSelection(Badge<ConnectionSelection>, MapFrontend &map)
: m_map{map}
{
for (const auto &x : m_connectionDescriptor) {
assert(!x.room.exists());
}
}
ConnectionSelection::ConnectionSelection(Badge<ConnectionSelection>,
MapFrontend &map,
const MouseSel &sel)
: m_map{map}
{
for (const auto &x : m_connectionDescriptor) {
assert(!x.room.exists());
}
const Coordinate c = sel.getCoordinate();
if (const auto room = m_map.findRoomHandle(c)) {
this->receiveRoom(room);
}
m_connectionDescriptor[0].direction = computeDirection(sel.pos);
}
ConnectionSelection::~ConnectionSelection() = default;
bool ConnectionSelection::isValid() const
{
for (const auto &x : m_connectionDescriptor) {
if (!x.room.exists()) {
return false;
}
}
return true;
}
void ConnectionSelection::setFirst(const RoomId id, const ExitDirEnum dir)
{
m_first = true;
m_connectionDescriptor[0].room.reset();
if (const auto &room = m_map.findRoomHandle(id)) {
this->receiveRoom(room);
}
m_connectionDescriptor[0].direction = dir;
}
void ConnectionSelection::setSecond(const MouseSel &sel)
{
m_first = false;
const Coordinate c = sel.getCoordinate();
m_connectionDescriptor[1].room.reset();
if (const auto &room = m_map.findRoomHandle(c)) {
this->receiveRoom(room);
}
m_connectionDescriptor[1].direction = computeDirection(sel.pos);
}
void ConnectionSelection::setSecond(const RoomId id, const ExitDirEnum dir)
{
m_first = false;
m_connectionDescriptor[1].room.reset();
if (const auto &room = m_map.findRoomHandle(id)) {
this->receiveRoom(room);
}
m_connectionDescriptor[1].direction = dir;
}
void ConnectionSelection::removeSecond()
{
m_connectionDescriptor[1].room.reset();
}
ConnectionSelection::ConnectionDescriptor ConnectionSelection::getFirst() const
{
return m_connectionDescriptor[0];
}
ConnectionSelection::ConnectionDescriptor ConnectionSelection::getSecond() const
{
return m_connectionDescriptor[1];
}
void ConnectionSelection::receiveRoom(const RoomHandle &room)
{
m_connectionDescriptor[m_first ? 0 : 1].room = room;
}
bool ConnectionSelection::ConnectionDescriptor::isTwoWay(const ConnectionDescriptor &first,
const ConnectionDescriptor &second)
{
const auto &r1 = first.room;
const auto &r2 = second.room;
const auto &exit1 = r1.getExit(first.direction);
const auto &exit2 = r2.getExit(second.direction);
const RoomId &id1 = r1.getId();
const RoomId &id2 = r2.getId();
return exit1.containsOut(id2) && exit2.containsOut(id1);
}
bool ConnectionSelection::ConnectionDescriptor::isOneWay(const ConnectionDescriptor &first,
const ConnectionDescriptor &second)
{
const auto &r1 = first.room;
const auto &r2 = second.room;
const ExitDirEnum dir2 = second.direction;
const auto &exit1 = r1.getExit(first.direction);
const auto &exit2 = r2.getExit(dir2);
const RoomId &id1 = r1.getId();
const RoomId &id2 = r2.getId();
return exit1.containsOut(id2) && dir2 == ExitDirEnum::UNKNOWN && !exit2.containsOut(id1)
&& !exit1.containsIn(id2);
}
bool ConnectionSelection::ConnectionDescriptor::isCompleteExisting(
const ConnectionDescriptor &first, const ConnectionDescriptor &second)
{
return isTwoWay(first, second) || isOneWay(first, second);
}
bool ConnectionSelection::ConnectionDescriptor::isCompleteNew(
const ConnectionSelection::ConnectionDescriptor &first,
const ConnectionSelection::ConnectionDescriptor &second)
{
return !isTwoWay(first, second);
}