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Description
I'm having trouble getting SIGMA_SHADOW_TRANSLUCENCY working (OUT_SHADOW_TRANSLUCENCY seems the exact same as the noisy shadow input, like there was no denoise op). I got REBLUR_DIFFUSE_SPECULAR working correctly just as I expected, following this Vulkan integration example. My assumption is that integrating SIGMA would be analogous to integrating REBLUR; I assume resources are created in the same way, pipeline creation is the same using NRDWrapper::createPipelines(), and denoising commands can be correctly recorded using the same NRDWrapper::dispatch() function, each denoiser requires its settings to be set, etc...
Is there anything I should expect to be different when integrating SIGMA, compared to when integrating REBLUR? If so, what is it? I will hugely appreciate any help whatsoever