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@kfarr said:
We had an issue where way too many tiles are loaded in the distance than are needed for this application. There are not visible as they are mostly occluded by buildings in the scene given the camera placement.
@Avnerus response:
I think the best bet here would be to implement occlusion culling as in the threedtiles project (service, usage).
This requires some modification to three-loader-3dtiles and also to loaders.gl, to allow a callback for an occlusion service. I might be able to get around to this in the near future, but if you need this now you are welcome to take on this task!
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