I have been using GLB files in dev mostly, but I recently wanted to start using glTF JSON with separated textures and bin so that I could reuse textures more easily. However, I ran into the Vite bundling problem where the imported glTF file gets bundled but none of the assets it points to. Can this Vite plugin handle that without transforming the file to GLB?
PS: I did not see a discussion tab for this repo or I would have posted this there.