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Commit bea9215

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awildergooseMotoLegacy
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chore: fix fall damage formula always applying max possible damage
1 parent cbf44ef commit bea9215

1 file changed

Lines changed: 5 additions & 5 deletions

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source/server/weapons/weapon_core.qc

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1795,13 +1795,13 @@ void() CheckPlayer =
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self.dive = 0;
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}
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1798-
if (dist + 64 > 176 && !(self.perks & P_FLOP)) {
1799-
float height = dist + 64;
1800-
float damage = height*(0.68);
1801-
1798+
float height = dist + 64;
1799+
if (height > 176 && !(self.perks & P_FLOP)) {
1800+
float over = height - 176;
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float damage = over * 0.68;
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if (damage > 98) damage = 98;
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1804-
DamageHandler (self, other, damage, DMG_TYPE_OTHER);
1804+
DamageHandler (self, other, damage, DMG_TYPE_OTHER);
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if (self.health <= 5)
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GiveAchievement(7, self);

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