@@ -77,16 +77,18 @@ float(entity players, float adj_zone) Zoning_CheckDoors =
7777 if (stored_zones[players. current_zone]. way_target[i] == stored_zones[adj_zone]. way_target[i]) {
7878 if (stored_zones[adj_zone]. way_target[j] != "" ) {
7979 can_spawn = Zoning_IsOpen(adj_zone, i);
80+ return can_spawn;
8081 }
8182 }
82- /*
83+
8384 // reversed to catch all cases
8485 if (stored_zones[players. current_zone]. way_target[j] == stored_zones[adj_zone]. way_target[i]) {
8586 if (stored_zones[adj_zone]. way_target[j] != "" ) {
8687 can_spawn = Zoning_IsOpen(adj_zone, i);
88+ return can_spawn;
8789 }
8890 }
89- */
91+
9092 }
9193
9294 }
@@ -279,6 +281,7 @@ void() Zoning_SpawnEnts =
279281
280282 setorigin(zone_view, plot_point);
281283 zone_view. solid = SOLID_NOT;
284+ precache_model("models/pu/instakill!.mdl" );
282285 setmodel(zone_view, "models/pu/instakill!.mdl" );
283286 zone_view. classname = "zone_view" ;
284287 zone_view. effects = EF_FULLBRIGHT;
@@ -295,6 +298,7 @@ void() Zoning_SpawnEnts =
295298
296299 setorigin(zone_view, plot_point);
297300 zone_view. solid = SOLID_NOT;
301+ precache_model("models/pu/x2!.mdl" );
298302 setmodel(zone_view, "models/pu/x2!.mdl" );
299303 zone_view. classname = "zone_view" ;
300304 zone_view. effects = EF_FULLBRIGHT;
@@ -311,6 +315,7 @@ void() Zoning_SpawnEnts =
311315
312316 setorigin(zone_view, plot_point);
313317 zone_view. solid = SOLID_NOT;
318+ precache_model("models/pu/pack!.mdl" );
314319 setmodel(zone_view, "models/pu/pack!.mdl" );
315320 zone_view. classname = "zone_view" ;
316321 zone_view. effects = EF_FULLBRIGHT;
@@ -327,6 +332,7 @@ void() Zoning_SpawnEnts =
327332
328333 setorigin(zone_view, plot_point);
329334 zone_view. solid = SOLID_NOT;
335+ precache_model("models/pu/points!.mdl" );
330336 setmodel(zone_view, "models/pu/points!.mdl" );
331337 zone_view. classname = "zone_view" ;
332338 zone_view. effects = EF_FULLBRIGHT;
@@ -343,6 +349,7 @@ void() Zoning_SpawnEnts =
343349
344350 setorigin(zone_view, plot_point);
345351 zone_view. solid = SOLID_NOT;
352+ precache_model("models/pu/nuke!.mdl" );
346353 setmodel(zone_view, "models/pu/nuke!.mdl" );
347354 zone_view. classname = "zone_view" ;
348355 zone_view. effects = EF_FULLBRIGHT;
@@ -359,6 +366,7 @@ void() Zoning_SpawnEnts =
359366
360367 setorigin(zone_view, plot_point);
361368 zone_view. solid = SOLID_NOT;
369+ precache_model("models/pu/carpenter!.mdl" );
362370 setmodel(zone_view, "models/pu/carpenter!.mdl" );
363371 zone_view. classname = "zone_view" ;
364372 zone_view. effects = EF_FULLBRIGHT;
@@ -376,6 +384,7 @@ void() Zoning_SpawnEnts =
376384
377385 setorigin(zone_view, plot_point);
378386 zone_view. solid = SOLID_NOT;
387+ precache_model("models/pu/maxammo!.mdl" );
379388 setmodel(zone_view, "models/pu/maxammo!.mdl" );
380389 zone_view. classname = "zone_view" ;
381390 zone_view. effects = EF_FULLBRIGHT;
@@ -392,6 +401,7 @@ void() Zoning_SpawnEnts =
392401
393402 setorigin(zone_view, plot_point);
394403 zone_view. solid = SOLID_NOT;
404+ precache_model("models/pu/perkbottle!.mdl" );
395405 setmodel(zone_view, "models/pu/perkbottle!.mdl" );
396406 zone_view. classname = "zone_view" ;
397407 zone_view. effects = EF_FULLBRIGHT;
@@ -456,6 +466,8 @@ void(entity players) Zoning_SetFog =
456466#ifdef DEBUG
457467void (entity players) Zoning_PrintZones =
458468{
469+ dprint("====================" );
470+ dprint("\n " );
459471 dprint("Current Zone: " );
460472 dprint(stored_zones[players. current_zone]. name);
461473 dprint("\n " );
@@ -475,6 +487,8 @@ void(entity players) Zoning_PrintZones =
475487 }
476488 }
477489 dprint("\n " );
490+ dprint("====================" );
491+ dprint("\n " );
478492
479493 entity zombies = find (world, classname, "spawn_zombie" );
480494 while (zombies != world) {
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