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GLOBAL: Initial FEVER mode implementation
1 parent bf20cb8 commit cd591f8

42 files changed

Lines changed: 1617 additions & 414 deletions

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.gitignore

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@@ -1,3 +1,6 @@
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build/*
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source/server/hash_table.qc
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bin/fteqcc.log
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bin/fteqcc.log
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*.DS_Store
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conhistory.txt
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*.log

progs/ssqc.src

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@@ -83,6 +83,7 @@ gamemodes/gun_game.qc
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gamemodes/hardcore.qc
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gamemodes/wild_west.qc
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gamemodes/sticks_and_stones.qc
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gamemodes/festive.qc
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gamemodes/core.qc
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#ifdef QUAKEC_TEST
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tests/test_math.qc

source/client/defs/custom.qc

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@@ -51,8 +51,11 @@ float active_gamemode;
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float bettyprompt_time;
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float hud_maxammo_endtime;
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float hud_maxammo_starttime;
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float hud_toast_endtime;
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float hud_toast_starttime;
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float hud_toast_puid;
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float hud_perk_orientation;
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vector hud_round_color;
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float nameprint_time;
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float HUD_Change_time;
@@ -113,10 +116,13 @@ float sniper_hold_breath;
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float K_LEFTDOWN, K_RIGHTDOWN, K_BACKDOWN, K_FORWARDDOWN;
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vector TEXT_PURPLE = [0.46, 0, 0.46];
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vector TEXT_LIGHTBLUE = [0, 0.46, 0.70];
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vector TEXT_ORANGE = [0.92, 0.74, 0];
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vector TEXT_GREEN = [0, 0.90, 0.13];
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vector TEXT_RED = [1, 0, 0];
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vector TEXT_LIGHTRED = [1, 0.50, 0.50];
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vector TEXT_YELLOW = [1, 0.87, 0.13];
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float screenflash_type;
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float screenflash_color;

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