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As soon as one tries to do a string format on say powerpercentage it turns to 0. |
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You simply can't do math on secrets, that's not an oUF exclusive issue, you either have to see if any of the new APIs can be used (like As for the castbar error, are you trying to create a Castbar element with something else than a StatusBar frame type? Because that's literally impossible, you can't calculate offsets to do it with plain textures any more. |
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I didn't write the RealUI oUF implementation, and it has never before needed alot of maintenance. So it has been a bit of challenge to reverse it all :) But the Cast bar is made like this: CreateAngle created only frame.. updated that to do StatusBar but I see there are some other interesting things. :D need to dig more into this one. |
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Been spending some time trying to fix through the parts of the layout that RealUI uses for oUF but it heavily relies on Tags..
Since _G.UnitHealth(unit), _G.UnitName(unit) etc returns secrets one can't calculate things like health or power...
Do you see any way this would work?
Cast bar gets error with:
x1 Interface/AddOns/oUF/elements/castbar.lua:236: attempt to call method 'SetTimerDuration' (a nil value)
Stack: [Interface/AddOns/oUF/elements/castbar.lua]:236: in function <Interface/AddOns/oUF/elements/castbar.lua:186>
[tail call]: ?
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