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backends/opengl3: Always validate texture before uploading data
* The key addition is checking glIsTexture() before attempting to update.
* This will prevent a crash in android platforms using opengl3 by catching invalid texture handles before they
reach the driver, and will automatically trigger texture recreation if needed.
Signed-off-by: 0xA11CE613 <[email protected]>
// If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this file.
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