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IM_ASSERT(pci.pRenderingInfo && "PipelineRenderingCreateInfo must not be nullptr when using dynamic rendering");
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IM_ASSERT(pci.pRenderingInfo->sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo::sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
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IM_ASSERT(pci.pRenderingInfo->pNext == nullptr && "PipelineRenderingCreateInfo::pNext must be nullptr");
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info.pNext = pci.pRenderingInfo;
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IM_ASSERT(pipeline_rendering_create_info && "PipelineRenderingCreateInfo must not be nullptr when using dynamic rendering");
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IM_ASSERT(pipeline_rendering_create_info->sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo::sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
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IM_ASSERT(pipeline_rendering_create_info->pNext == nullptr && "PipelineRenderingCreateInfo::pNext must be nullptr");
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info.pNext = pipeline_rendering_create_info;
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info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
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