Version/Branch of Dear ImGui:
Version: v1.87
Branch: docking + features/string_view
Back-end/Renderer/Compiler/OS
Back-ends: Magnum ImGuiIntegration
Compiler: MSVC19
Operating System: Windows 10
My Issue/Question:
Previously, when specifying the id of a tree node by string literal, the id would be pushed as string, now the same call leads to it being pushed as pointer (i.e. the const void* id overload seems to take precendence over the new ImStrv overload).
Standalone, minimal, complete and verifiable example:
ImGuiTreeNodeFlags nodeFlags = ImGuiTreeNodeFlags_DefaultOpen|ImGuiTreeNodeFlags_OpenOnArrow;
// Previously would push "root" to ID stack, now pushes some pointer, 0x1234ABCD...
ImGui::TreeNodeEx("root", nodeFlags, "root");
// Currently required workaround, correctly pushes "root"
ImGui::TreeNodeEx(ImStrv{"root"}, nodeFlags, "root");
PS: I am aware that features/string_view is highly unstable and not production ready. I'm posting this issue only because you might find it useful/helpful, I'm not expecting a fix anytime soon.
Version/Branch of Dear ImGui:
Version: v1.87
Branch: docking + features/string_view
Back-end/Renderer/Compiler/OS
Back-ends: Magnum ImGuiIntegration
Compiler: MSVC19
Operating System: Windows 10
My Issue/Question:
Previously, when specifying the id of a tree node by string literal, the id would be pushed as string, now the same call leads to it being pushed as pointer (i.e. the
const void* idoverload seems to take precendence over the newImStrvoverload).Standalone, minimal, complete and verifiable example:
ImGuiTreeNodeFlags nodeFlags = ImGuiTreeNodeFlags_DefaultOpen|ImGuiTreeNodeFlags_OpenOnArrow; // Previously would push "root" to ID stack, now pushes some pointer, 0x1234ABCD... ImGui::TreeNodeEx("root", nodeFlags, "root"); // Currently required workaround, correctly pushes "root" ImGui::TreeNodeEx(ImStrv{"root"}, nodeFlags, "root");PS: I am aware that
features/string_viewis highly unstable and not production ready. I'm posting this issue only because you might find it useful/helpful, I'm not expecting a fix anytime soon.