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// achievements_psx.cpp — RetroAchievements PlayStation-specific implementation
#include "achievements_console.h"
#include "achievements.h"
#include "ra_ramread.h"
#include "user_io.h"
#include <string.h>
#include <time.h>
#include <stdio.h>
#ifdef HAS_RCHEEVOS
#include "rc_client.h"
#include "rc_consoles.h"
#include "rc_hash.h"
#endif
// ---------------------------------------------------------------------------
// PSX State
// ---------------------------------------------------------------------------
static console_state_t g_psx_state = {};
static int g_psx_rtquery = 0; // 1 if FPGA supports realtime queries
// ---------------------------------------------------------------------------
// PSX Option C Diagnostics
// ---------------------------------------------------------------------------
static void psx_optionc_dump_valcache(const char *label, void *map)
{
if (!map) return;
const uint8_t *base = (const uint8_t *)map;
int addr_count = ra_snes_addrlist_count();
const ra_val_resp_hdr_t *resp = (const ra_val_resp_hdr_t *)(base + RA_SNES_VALCACHE_OFFSET);
const uint8_t *vals = base + RA_SNES_VALCACHE_OFFSET + 8;
int dump_len = addr_count < 45 ? addr_count : 45;
int non_zero = 0;
char hex[256]; int pos = 0;
for (int i = 0; i < dump_len && pos < (int)sizeof(hex) - 4; i++) {
pos += snprintf(hex + pos, sizeof(hex) - pos, "%02X ", vals[i]);
if (vals[i]) non_zero++;
}
ra_log_write("PSX DUMP[%s] resp_id=%u resp_frame=%u addrs=%d non_zero=%d\n",
label, resp->response_id, resp->response_frame, addr_count, non_zero);
ra_log_write("PSX DUMP[%s] VALCACHE[0..%d]: %s\n", label, dump_len - 1, hex);
const uint32_t *addrs = ra_snes_addrlist_addrs();
int show = addr_count < 6 ? addr_count : 6;
for (int i = 0; i < show; i++)
ra_log_write("PSX DUMP[%s] [%d] addr=0x%06X val=0x%02X\n", label, i, addrs[i], vals[i]);
}
// ---------------------------------------------------------------------------
// PSX Implementation
// ---------------------------------------------------------------------------
static void psx_init(void)
{
memset(&g_psx_state, 0, sizeof(g_psx_state));
g_psx_rtquery = 0;
}
static void psx_reset(void)
{
memset(&g_psx_state, 0, sizeof(g_psx_state));
g_psx_rtquery = 0;
}
static uint32_t psx_read_memory(void *map, uint32_t address, uint8_t *buffer, uint32_t num_bytes)
{
if (g_psx_state.optionc) {
if (g_psx_state.collecting) {
for (uint32_t i = 0; i < num_bytes; i++)
ra_snes_addrlist_add(address + i);
}
if (g_psx_state.cache_ready) {
if (achievements_smart_cache_enabled() && g_psx_rtquery) {
// During reindexing (after cleanup prune), FPGA cache indices are stale.
// Use rtquery for all reads until FPGA responds with updated indices.
if (g_psx_state.cache_reindexing) {
if (num_bytes <= 4) {
uint32_t val = ra_rtquery_read(map, address, num_bytes);
for (uint32_t i = 0; i < num_bytes; i++)
buffer[i] = (uint8_t)(val >> (i * 8));
return num_bytes;
}
for (uint32_t i = 0; i < num_bytes; i++) {
uint32_t val = ra_rtquery_read(map, address + i, 1);
buffer[i] = (uint8_t)val;
}
return num_bytes;
}
// Smart Cache: check each byte, rtquery on miss
int any_miss = 0;
for (uint32_t i = 0; i < num_bytes; i++) {
if (ra_snes_addrlist_contains(address + i) < 0) {
any_miss = 1;
break;
}
}
if (!any_miss) {
// All bytes in cache — fast path
for (uint32_t i = 0; i < num_bytes; i++)
buffer[i] = ra_snes_addrlist_read_cached(map, address + i);
return num_bytes;
}
// Cache miss: use rtquery for immediate value
if (num_bytes <= 4) {
uint32_t val = ra_rtquery_read(map, address, num_bytes);
for (uint32_t i = 0; i < num_bytes; i++) {
buffer[i] = (uint8_t)(val >> (i * 8));
ra_snes_addrlist_add_dynamic(address + i);
}
return num_bytes;
}
// Multi-byte > 4: read byte by byte via rtquery
for (uint32_t i = 0; i < num_bytes; i++) {
if (ra_snes_addrlist_contains(address + i) >= 0) {
buffer[i] = ra_snes_addrlist_read_cached(map, address + i);
} else {
uint32_t val = ra_rtquery_read(map, address + i, 1);
buffer[i] = (uint8_t)val;
ra_snes_addrlist_add_dynamic(address + i);
}
}
return num_bytes;
}
// Legacy path: read from cache (no miss detection)
for (uint32_t i = 0; i < num_bytes; i++)
buffer[i] = ra_snes_addrlist_read_cached(map, address + i);
return num_bytes;
}
// Realtime query fallback for addresses not in batch cache
if (g_psx_rtquery && achievements_rtquery_enabled() && !g_psx_state.collecting && num_bytes <= 4) {
uint32_t val = ra_rtquery_read(map, address, num_bytes);
for (uint32_t i = 0; i < num_bytes; i++)
buffer[i] = (uint8_t)(val >> (i * 8));
return num_bytes;
}
memset(buffer, 0, num_bytes);
return num_bytes;
}
return 0;
}
static int psx_poll(void *map, void *client, int game_loaded)
{
#ifdef HAS_RCHEEVOS
if (!client || !game_loaded || !map || !g_psx_state.optionc) return 0;
rc_client_t *rc_client = (rc_client_t *)client;
// ===================================================================
// Smart Cache path: no periodic recollect, rtquery handles cache miss
// ===================================================================
if (achievements_smart_cache_enabled() && g_psx_rtquery) {
if (ra_snes_addrlist_count() == 0 && !g_psx_state.cache_ready) {
// Phase 1: Bootstrap — collect addresses (values come from rtquery)
g_psx_state.collecting = 1;
ra_snes_addrlist_begin_collect();
rc_client_do_frame(rc_client);
g_psx_state.collecting = 0;
int changed = ra_snes_addrlist_end_collect(map);
if (changed) {
ra_log_write("PSX SmartCache: Bootstrap done, %d addrs written to DDRAM\n",
ra_snes_addrlist_count());
} else {
ra_log_write("PSX SmartCache: No addresses collected\n");
}
} else if (!g_psx_state.cache_ready) {
// Phase 2: Warm-up — wait for FPGA to fill the cache
if (ra_snes_addrlist_is_ready(map)) {
g_psx_state.cache_ready = 1;
g_psx_state.last_resp_frame = 0;
g_psx_state.game_frames = 0;
g_psx_state.poll_logged = 0;
clock_gettime(CLOCK_MONOTONIC, &g_psx_state.cache_time);
ra_log_write("PSX SmartCache: Cache active! %d addrs monitored\n",
ra_snes_addrlist_count());
psx_optionc_dump_valcache("smart-active", map);
}
} else {
// Phase 3: Normal — cache miss handled in read_memory via rtquery
uint32_t resp_frame = ra_snes_addrlist_response_frame(map);
// Check if FPGA responded after cleanup reindex
if (g_psx_state.cache_reindexing && ra_snes_addrlist_is_ready(map)) {
g_psx_state.cache_reindexing = 0;
ra_log_write("PSX SmartCache: Reindex complete, FPGA cache synced (%d addrs)\n",
ra_snes_addrlist_count());
}
if (resp_frame > g_psx_state.last_resp_frame) {
g_psx_state.last_resp_frame = resp_frame;
g_psx_state.game_frames++;
ra_frame_processed(resp_frame);
if (g_psx_state.game_frames <= 5) {
ra_log_write("PSX SmartCache: GameFrame %u (resp_frame=%u, addrs=%d)\n",
g_psx_state.game_frames, resp_frame, ra_snes_addrlist_count());
}
// Periodic cleanup: rebuild address list to prune stale entries
// Every ~10s (600 frames), collect what do_frame actually reads
int cleanup_frame = (g_psx_state.game_frames % 600 == 0)
&& (g_psx_state.game_frames > 0)
&& !g_psx_state.cache_reindexing;
if (cleanup_frame) {
g_psx_state.collecting = 1;
ra_snes_addrlist_begin_collect();
}
// Execute frame — cache misses resolved in psx_read_memory
rc_client_do_frame(rc_client);
if (cleanup_frame) {
g_psx_state.collecting = 0;
int old_count = ra_snes_addrlist_count();
if (ra_snes_addrlist_end_collect(map)) {
int new_count = ra_snes_addrlist_count();
int pruned = old_count - new_count;
ra_log_write("PSX SmartCache: Cleanup — pruned %d stale addrs (%d -> %d)\n",
pruned, old_count, new_count);
// FPGA cache indices are now stale — use rtquery until FPGA responds
g_psx_state.cache_reindexing = 1;
}
} else {
// Normal frame: flush any new dynamic addresses
if (ra_snes_addrlist_has_pending()) {
ra_snes_addrlist_flush_dynamic(map);
}
}
}
}
// Periodic logging
uint32_t milestone = g_psx_state.game_frames / 300;
if (milestone > 0 && milestone != g_psx_state.poll_logged) {
g_psx_state.poll_logged = milestone;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
double elapsed = (now.tv_sec - g_psx_state.cache_time.tv_sec)
+ (now.tv_nsec - g_psx_state.cache_time.tv_nsec) / 1e9;
double ms_per_cycle = (g_psx_state.game_frames > 0) ?
(elapsed * 1000.0 / g_psx_state.game_frames) : 0.0;
ra_log_write("POLL(PSX-SC): resp_frame=%u game_frames=%u elapsed=%.1fs ms/cycle=%.1f addrs=%d reindexing=%d\n",
g_psx_state.last_resp_frame, g_psx_state.game_frames, elapsed, ms_per_cycle,
ra_snes_addrlist_count(), g_psx_state.cache_reindexing);
if ((g_psx_state.game_frames % 1800) < 300)
psx_optionc_dump_valcache("periodic-sc", map);
}
return 1;
}
// ===================================================================
// Legacy path: periodic recollect
// ===================================================================
if (ra_snes_addrlist_count() == 0 && !g_psx_state.cache_ready) {
// Phase 1: Bootstrap — collect addresses with zero values
g_psx_state.collecting = 1;
ra_snes_addrlist_begin_collect();
rc_client_do_frame(rc_client);
g_psx_state.collecting = 0;
int changed = ra_snes_addrlist_end_collect(map);
if (changed) {
g_psx_state.needs_recollect = 1;
ra_log_write("PSX OptionC: Bootstrap collection done, %d addrs written to DDRAM\n",
ra_snes_addrlist_count());
psx_optionc_dump_valcache("bootstrap", map);
} else {
ra_log_write("PSX OptionC: No addresses collected\n");
}
} else if (!g_psx_state.cache_ready) {
// Phase 2/4: Wait for FPGA cache
if (ra_snes_addrlist_is_ready(map)) {
g_psx_state.cache_ready = 1;
g_psx_state.last_resp_frame = 0;
g_psx_state.game_frames = 0;
g_psx_state.poll_logged = 0;
clock_gettime(CLOCK_MONOTONIC, &g_psx_state.cache_time);
if (g_psx_state.needs_recollect) {
ra_log_write("PSX OptionC: Cache active (pre-recollect). Will resolve pointers.\n");
psx_optionc_dump_valcache("pre-recollect", map);
} else {
ra_log_write("PSX OptionC: Cache active! FPGA response matched request.\n");
psx_optionc_dump_valcache("cache-active", map);
}
}
} else if (g_psx_state.needs_recollect) {
// Phase 3: Pointer-resolution re-collection
g_psx_state.needs_recollect = 0;
g_psx_state.collecting = 1;
ra_snes_addrlist_begin_collect();
rc_client_do_frame(rc_client);
g_psx_state.collecting = 0;
int changed = ra_snes_addrlist_end_collect(map);
if (changed) {
ra_log_write("PSX OptionC: Pointer-resolve re-collection done, %d addrs (changed)\n",
ra_snes_addrlist_count());
g_psx_state.cache_ready = 0;
psx_optionc_dump_valcache("ptr-resolve", map);
} else {
ra_log_write("PSX OptionC: Pointer-resolve complete, no address changes\n");
}
} else {
// Phase 5: Normal frame processing
uint32_t resp_frame = ra_snes_addrlist_response_frame(map);
if (resp_frame > g_psx_state.last_resp_frame) {
g_psx_state.last_resp_frame = resp_frame;
g_psx_state.game_frames++;
ra_frame_processed(resp_frame);
clock_gettime(CLOCK_MONOTONIC, &g_psx_state.stall_time);
g_psx_state.stall_frame = resp_frame;
if (g_psx_state.game_frames <= 5) {
ra_log_write("PSX OptionC: GameFrame %u (resp_frame=%u)\n",
g_psx_state.game_frames, resp_frame);
psx_optionc_dump_valcache("early-frame", map);
}
// Re-collect every N frames to track pointer changes (configurable)
int interval = achievements_recollect_interval();
int re_collect = (g_psx_state.game_frames % interval == 0) && (g_psx_state.game_frames > 0);
if (re_collect) {
g_psx_state.collecting = 1;
ra_snes_addrlist_begin_collect();
}
rc_client_do_frame(rc_client);
if (re_collect) {
g_psx_state.collecting = 0;
if (ra_snes_addrlist_end_collect(map)) {
ra_log_write("PSX OptionC: Address list refreshed, %d addrs\n",
ra_snes_addrlist_count());
g_psx_state.cache_ready = 0;
}
}
} else {
optionc_check_stall_recovery(&g_psx_state, resp_frame, "PSX");
}
}
uint32_t milestone = g_psx_state.game_frames / 300;
if (milestone > 0 && milestone != g_psx_state.poll_logged) {
g_psx_state.poll_logged = milestone;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
double elapsed = (now.tv_sec - g_psx_state.cache_time.tv_sec)
+ (now.tv_nsec - g_psx_state.cache_time.tv_nsec) / 1e9;
double ms_per_cycle = (g_psx_state.game_frames > 0) ?
(elapsed * 1000.0 / g_psx_state.game_frames) : 0.0;
ra_log_write("POLL(PSX): resp_frame=%u game_frames=%u elapsed=%.1fs ms/cycle=%.1f addrs=%d\n",
g_psx_state.last_resp_frame, g_psx_state.game_frames, elapsed, ms_per_cycle,
ra_snes_addrlist_count());
if ((g_psx_state.game_frames % 1800) < 300)
psx_optionc_dump_valcache("periodic", map);
}
return 1; // PSX handled
#else
return 0;
#endif
}
static int psx_calculate_hash(const char *rom_path, char *md5_hex_out)
{
#ifdef HAS_RCHEEVOS
char abs_path[1024];
if (rom_path[0] == '/') {
snprintf(abs_path, sizeof(abs_path), "%s", rom_path);
} else {
extern const char *getRootDir(void);
snprintf(abs_path, sizeof(abs_path), "%s/%s", getRootDir(), rom_path);
}
if (rc_hash_generate_from_file(md5_hex_out, 12, abs_path)) {
ra_log_write("PSX hash: %s\n", md5_hex_out);
return 1;
}
ra_log_write("PSX: rc_hash_generate_from_file failed for %s\n", abs_path);
#endif
return 0;
}
static void psx_set_hardcore(int enabled)
{
user_io_status_set("[93]", enabled ? 1 : 0); // hardcore signal
user_io_status_set("[6]", enabled ? 1 : 0); // disable cheats OSD toggle
ra_log_write("PSX: Hardcore mode %s\n", enabled ? "enabled" : "disabled");
}
static int psx_detect_protocol(void *map)
{
if (!ra_ramread_active(map)) {
ra_log_write("PSX: FPGA mirror not detected -- RA support unavailable\n");
return 0;
}
// PSX always uses Option C (no VBlank-gated mode)
g_psx_state.optionc = 1;
ra_log_write("PSX FPGA protocol: Option C (selective address reading)\n");
if (ra_rtquery_supported(map) && achievements_rtquery_enabled()) {
g_psx_rtquery = 1;
ra_rtquery_init(map);
ra_log_write("PSX: Realtime queries supported and ENABLED (FPGA v2+)\n");
} else if (ra_rtquery_supported(map)) {
g_psx_rtquery = 0;
ra_log_write("PSX: Realtime queries supported but DISABLED by config (rtquery_enabled=0)\n");
} else {
g_psx_rtquery = 0;
ra_log_write("PSX: Realtime queries NOT supported (FPGA v1)\n");
}
return 1;
}
// ---------------------------------------------------------------------------
// Console handler definition
// ---------------------------------------------------------------------------
const console_handler_t g_console_psx = {
.init = psx_init,
.reset = psx_reset,
.read_memory = psx_read_memory,
.poll = psx_poll,
.calculate_hash = psx_calculate_hash,
.set_hardcore = psx_set_hardcore,
.detect_protocol = psx_detect_protocol,
.console_id = 12, // RC_CONSOLE_PLAYSTATION
.name = "PSX",
.hardcore_protected = 0
};