Hey guys,
The free-tex-packer website is down and the repo hasn't been maintained for a long time, which completely blocked our own project's packing pipeline.
With no other options, and refusing to buy the super-expensive commercial versions, I just built a sprite sheet packer myself. If anyone is in a rush and needs a drop-in replacement right now
Here you go: https://www.flintbyte.com/texture/
I went hard on optimizing the underlying maxrects algorithm, and the space utilization (packing density) now essentially matches the paid TexturePacker. It's compatible with mainstream formats like Cocos and Unity.
I use this daily myself and will keep maintaining it. If you run into any bugs or need a new format, just hit me up. I'm always around.
Hey guys,
The free-tex-packer website is down and the repo hasn't been maintained for a long time, which completely blocked our own project's packing pipeline.
With no other options, and refusing to buy the super-expensive commercial versions, I just built a sprite sheet packer myself. If anyone is in a rush and needs a drop-in replacement right now
Here you go: https://www.flintbyte.com/texture/
I went hard on optimizing the underlying maxrects algorithm, and the space utilization (packing density) now essentially matches the paid TexturePacker. It's compatible with mainstream formats like Cocos and Unity.
I use this daily myself and will keep maintaining it. If you run into any bugs or need a new format, just hit me up. I'm always around.