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@@ -3,6 +3,144 @@ Changelog
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==========
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Version 3.11.0
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===============
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.. note::
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22th March 2026
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.. admonition:: Major
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* :issue:`3765` Added map Stubbhult
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* :issue:`3773` Antistasi can be played in true singleplayer:
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- On the main menu, access the Antistasi dropdown on the Singleplayer section and select "Play Solo"
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- This mode is still experimental, but allows you to always pause and use time acceleration
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* :issue:`3789` Invaders can now take towns
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* :issue:`3791` Militia forces are more common, including invading forces using militia now
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* :issue:`3800` Rework to vehicle ammo economy:
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- Each ammo truck has points that are consumed by rearming vehicles
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- Use the RRR button in the New Battle Menu when looking at a vehicle to access the rearm / pylons panel
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* :issue:`3812` SAMs, radars, mortars, and artillery are now persistent and capturable
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* :issue:`3816` Added a new weapons truck mission and split ammo trucks (ammo trucks have vehicle rearm, weapons trucks have small arms)
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* :issue:`3820` Enemy SEAD support to destroy radars and AA tanks
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* :issue:`3825` Added a 5-minute combat timer for vehicles where they cannot be garaged
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* :issue:`3826` Rebalanced income from resources/factories to no longer be map dependent
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* :issue:`3827` Re-added counterattacks, relatively rare events that pull from the attack resource budget
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.. admonition:: Minor
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* :issue:`3622` Removed access to the Old Battle Menu
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* :issue:`3783` Arsenal / unlock quantity is now shown for each entry in the gun shop.
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* :issue:`3785` Reinforcements will now sometimes be real and interceptable instead of entirely virtual
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* :issue:`3789` Changed enemy response logic to the City Supplies mission
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* :issue:`3801` Added more spots for statics on some Livonia / Stubbhult buildings
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* :issue:`3805` Police should now spawn and patrol much closer to the actual city
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* :issue:`3807` New ammo price algorithm to cover vehicle weapons
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* :issue:`3822` Lowered delays on airstrike and carpet bombing supports
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* :issue:`3822` Unfair / futuristic support notifications will always be shown, and unfair supports get a reveal bonus
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* :issue:`3823` Made UAVs garageable
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* :issue:`3828` Reduced the ammo station price to $3000 and added a larger ammo container for $12000
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* :issue:`3830` Vehicle threat accumulation mechanic extended to all vehicles
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* :issue:`3837` Gun shop prices halved
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* :issue:`3844` Added a bug report / feedback form on the community servers
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* :issue:`3848` Major improvements to fast travel logic
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* :issue:`3849` Various PRs to improve patrol behavior; they now only spawn within mission distance
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* :issue:`3850` Increased chances of physical reinforcements being sent
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* :issue:`3854` Made punishments slightly more common (affected by invader town changes)
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* :issue:`3858` Rebalanced selection for different types of reinforcement
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* :issue:`3860` Improved pathing and choices for AI vehicles
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* :issue:`3865` Updated icons and descriptions for contact reports, counterattacks, and major attacks
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* :issue:`3870` Reduced amount of troops that can be garrisoned on rebel watchposts and roadblocks
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* :issue:`3878` Loot crate actions can now be used when carrying the box
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.. admonition:: Template updates
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* :issue:`3469` Added Spearhead Expansion Project mod support (new factions ACAF, IHAC, US Winter, WEH, WEH Winter, AK, FRAS)
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* :issue:`3797` Rework to SOG factions, including two new factions (ANZAC, USMC) and modifications to existing factions
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* :issue:`3810` Updated the 3CB Factions templates to mod version 9.0.1 with additional vehicles and weapons
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* :issue:`3813` Updated the CUP templates to mod version 1.19.1 with additional vehicles and weapons
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* :issue:`3817` Added additional faction support and fixed some existing 3CB Factions (new factions PLM and TLM)
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* :issue:`3845` Default climates added to the vanilla civilian factions
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* :issue:`3846` Various fixes to the CSLA templates
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* :issue:`3856` Replaced more faction's Assault Boats with RHIBs
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* :issue:`3857` Updated the since-broken AMF template to the most recent release
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* :issue:`3862` Added appropriate SAMs and radars to S.O.G. and PRACS factions
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* :issue:`3862` Updated lore entries for many factions
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* :issue:`3871` Updated the Vanilla/EF templates to the EF CDLC 1.2 update
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* :issue:`3873` Nerfed some overpowered S.O.G. AA guns
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.. admonition:: Terrain updates
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* :issue:`3759` Added more locations, built up existing locations, and generally brought Altis up to a modern standard
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* :issue:`3855` Minor bugfixes to the Normandy map from Spearhead
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* :issue:`3862` Fixed a broken mission name on Anizay and Kujari
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* :issue:`3869` Added banks to almost every map
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.. admonition:: Bugfixes
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* :issue:`3789` Fixed a bug where enemy attack selection wouldn't account for garrison strength
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* :issue:`3790` Fixed units sometimes getting stuck in the unconscious animation after a self revive
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* :issue:`3793` Removed some RHS hats that could be exploited for free helmets at game start
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* :issue:`3794` Fixed a gun shop divide by zero error with certain mods
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* :issue:`3796` Fixed a bug where some rebel mortar crews would quit after one shot
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* :issue:`3802` Fixed a bug where garrisons could spawn underwater if a building was on a pier
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* :issue:`3803` Fixed a bug where airstrike plane bombs could spawn above the plane if the target was over water
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* :issue:`3804` Fixed a bug where some tall bank buildings wouldn't work for the mission
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* :issue:`3808` Fixed a bug where players could remark themselves
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* :issue:`3815` Fixed a bug where mounting statics in the garage didn't work on dedicated servers
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* :issue:`3819` Fixed a bug where the shown garage lock setting could mismatch the actual value
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* :issue:`3821` Fixed a bug where some two seater CAS planes wouldn't fire certain weapons
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* :issue:`3822` Updated some out-of-date or not useful support notification strings
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* :issue:`3824` Fixed a bug where garrison vehicle state wasn't saved, statics should also be saved now
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* :issue:`3832` Fixed some non-impacting config logged errors
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* :issue:`3838` Fixed a bug where the garage wouldn't persist aircraft loadouts
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* :issue:`3847` Fixed a case where some garrison patrols wouldn't engage the enemy
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* :issue:`3854` Fixed multiple issues with the gun shop mission
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* :issue:`3854` Fixed multiple issues with the destroy heli mission
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* :issue:`3858` Fixed a bug where mortars could stall if they fired ranging shots near max range
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* :issue:`3870` Fixed a bug where rebel outposts/roadblocks wouldn't have names on the map
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* :issue:`3872` Fixed a bug where enemy roadblocks wouldn't get reinforced correctly
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* :issue:`3874` Fixed a broken loadout on a 3CB CAS plane
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* :issue:`3876` Fixed a bug where high command squads could get stuck in the garrison paused state
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.. admonition:: Groundwork
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* :issue:`3699` Default spawn distance can be set per-map in mapInfo.hpp
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* :issue:`3761` A custom flag position can now be set with a map marker when building terrain ports
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* :issue:`3843` Added additional values in the template config for supports
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* :issue:`3862` Added a scope entry to template config
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.. admonition:: Localization
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* [No PRs] - Unfortunately no updates due to pipeline issues.
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.. admonition:: Tools
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* :issue:`3775` Added integration to the autotest Arma parameter for fast config testing
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.. admonition:: Refactor
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* :issue:`3795` Refactored the mission request framework to support mission weights and old/new framework tasks
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* :issue:`3838` Updated some pylon code to use newer Arma commands
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* :issue:`3858` Changed the vehicle save data structure in garrisons
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.. warning::
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* Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
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