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3.11.0 changelog and version (#3879)
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#define MAJOR 3
2-
#define MINOR 10
3-
#define PATCHLVL 4
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#define MINOR 11
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#define PATCHLVL 0
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#define BUILD 0

A3A/addons/core/changelog_briefing.txt

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1-
Version 3.10.2
1+
Version 3.11.0
2+
<br/>
3+
<br/>
4+
<br/>Major
5+
<br/>
6+
<br/>Added map Stubbhult
7+
<br/>Antistasi can be played in true singleplayer:
8+
<br/>- On the main menu, access the Antistasi dropdown on the Singleplayer section and select "Play Solo"
9+
<br/>- This mode is still experimental, but allows you to always pause and use time acceleration
10+
<br/>Invaders can now take towns
11+
<br/>Militia forces are more common, including invading forces using militia now
12+
<br/>Rework to vehicle ammo economy:
13+
<br/>- Each ammo truck has points that are consumed by rearming vehicles
14+
<br/>- Use the RRR button in the New Battle Menu when looking at a vehicle to access the rearm / pylons panel
15+
<br/>SAMs, radars, mortars, and artillery are now persistent and capturable
16+
<br/>Added a new weapons truck mission and split ammo trucks (ammo trucks have vehicle rearm, weapons trucks have small arms)
17+
<br/>Enemy SEAD support to destroy radars and AA tanks
18+
<br/>Added a 5-minute combat timer for vehicles where they cannot be garaged
19+
<br/>Rebalanced income from resources/factories to no longer be map dependent
20+
<br/>Re-added counterattacks, relatively rare events that pull from the attack resource budget
21+
<br/>
22+
<br/>
23+
<br/>Minor
24+
<br/>
25+
<br/>Removed access to the Old Battle Menu
26+
<br/>Arsenal / unlock quantity is now shown for each entry in the gun shop.
27+
<br/>Reinforcements will now sometimes be real and interceptable instead of entirely virtual
28+
<br/>Changed enemy response logic to the City Supplies mission
29+
<br/>Added more spots for statics on some Livonia / Stubbhult buildings
30+
<br/>Police should now spawn and patrol much closer to the actual city
31+
<br/>New ammo price algorithm to cover vehicle weapons
32+
<br/>Lowered delays on airstrike and carpet bombing supports
33+
<br/>Unfair / futuristic support notifications will always be shown, and unfair supports get a reveal bonus
34+
<br/>Made UAVs garageable
35+
<br/>Reduced the ammo station price to $3000 and added a larger ammo container for $12000
36+
<br/>Vehicle threat accumulation mechanic extended to all vehicles
37+
<br/>Gun shop prices halved
38+
<br/>Added a bug report / feedback form on the community servers
39+
<br/>Major improvements to fast travel logic
40+
<br/>Various PRs to improve patrol behavior; they now only spawn within mission distance
41+
<br/>Increased chances of physical reinforcements being sent
42+
<br/>Made punishments slightly more common (affected by invader town changes)
43+
<br/>Rebalanced selection for different types of reinforcement
44+
<br/>Improved pathing and choices for AI vehicles
45+
<br/>Updated icons and descriptions for contact reports, counterattacks, and major attacks
46+
<br/>Reduced amount of troops that can be garrisoned on rebel watchposts and roadblocks
47+
<br/>Loot crate actions can now be used when carrying the box
48+
<br/>
49+
<br/>
50+
<br/>Template updates
51+
<br/>
52+
<br/>Added Spearhead Expansion Project mod support (new factions ACAF, IHAC, US Winter, WEH, WEH Winter, AK, FRAS)
53+
<br/>Rework to SOG factions, including two new factions (ANZAC, USMC) and modifications to existing factions
54+
<br/>Updated the 3CB Factions templates to mod version 9.0.1 with additional vehicles and weapons
55+
<br/>Updated the CUP templates to mod version 1.19.1 with additional vehicles and weapons
56+
<br/>Added additional faction support and fixed some existing 3CB Factions (new factions PLM and TLM)
57+
<br/>Default climates added to the vanilla civilian factions
58+
<br/>Various fixes to the CSLA templates
59+
<br/>Replaced more faction's Assault Boats with RHIBs
60+
<br/>Updated the since-broken AMF template to the most recent release
61+
<br/>Added appropriate SAMs and radars to S.O.G. and PRACS factions
62+
<br/>Updated lore entries for many factions
63+
<br/>Updated the Vanilla/EF templates to the EF CDLC 1.2 update
64+
<br/>Nerfed some overpowered S.O.G. AA guns
65+
<br/>
66+
<br/>
67+
<br/>Terrain updates
68+
<br/>
69+
<br/>Added more locations, built up existing locations, and generally brought Altis up to a modern standard
70+
<br/>Minor bugfixes to the Normandy map from Spearhead
71+
<br/>Fixed a broken mission name on Anizay and Kujari
72+
<br/>Added banks to almost every map
73+
<br/>
74+
<br/>
75+
<br/>Bugfixes
76+
<br/>
77+
<br/>Fixed a bug where enemy attack selection wouldn't account for garrison strength
78+
<br/>Fixed units sometimes getting stuck in the unconscious animation after a self revive
79+
<br/>Removed some RHS hats that could be exploited for free helmets at game start
80+
<br/>Fixed a gun shop divide by zero error with certain mods
81+
<br/>Fixed a bug where some rebel mortar crews would quit after one shot
82+
<br/>Fixed a bug where garrisons could spawn underwater if a building was on a pier
83+
<br/>Fixed a bug where airstrike plane bombs could spawn above the plane if the target was over water
84+
<br/>Fixed a bug where some tall bank buildings wouldn't work for the mission
85+
<br/>Fixed a bug where players could remark themselves
86+
<br/>Fixed a bug where mounting statics in the garage didn't work on dedicated servers
87+
<br/>Fixed a bug where the shown garage lock setting could mismatch the actual value
88+
<br/>Fixed a bug where some two seater CAS planes wouldn't fire certain weapons
89+
<br/>Updated some out-of-date or not useful support notification strings
90+
<br/>Fixed a bug where garrison vehicle state wasn't saved, statics should also be saved now
91+
<br/>Fixed some non-impacting config logged errors
92+
<br/>Fixed a bug where the garage wouldn't persist aircraft loadouts
93+
<br/>Fixed a case where some garrison patrols wouldn't engage the enemy
94+
<br/>Fixed multiple issues with the gun shop mission
95+
<br/>Fixed multiple issues with the destroy heli mission
96+
<br/>Fixed a bug where mortars could stall if they fired ranging shots near max range
97+
<br/>Fixed a bug where rebel outposts/roadblocks wouldn't have names on the map
98+
<br/>Fixed a bug where enemy roadblocks wouldn't get reinforced correctly
99+
<br/>Fixed a broken loadout on a 3CB CAS plane
100+
<br/>Fixed a bug where high command squads could get stuck in the garrison paused state
101+
<br/>
102+
<br/>
103+
<br/>Groundwork
104+
<br/>
105+
<br/>Default spawn distance can be set per-map in mapInfo.hpp
106+
<br/>A custom flag position can now be set with a map marker when building terrain ports
107+
<br/>Added additional values in the template config for supports
108+
<br/>Added a scope entry to template config
109+
<br/>
110+
<br/>
111+
<br/>Localization
112+
<br/>
113+
<br/>Unfortunately no updates due to pipeline issues.
114+
<br/>
115+
<br/>
116+
<br/>Tools
117+
<br/>
118+
<br/>Added integration to the autotest Arma parameter for fast config testing
119+
<br/>
120+
<br/>
121+
<br/>Refactor
122+
<br/>
123+
<br/>Refactored the mission request framework to support mission weights and old/new framework tasks
124+
<br/>Updated some pylon code to use newer Arma commands
125+
<br/>Changed the vehicle save data structure in garrisons
126+
<br/>
127+
<br/>
128+
<br/>
129+
<br/>Version 3.10.2
2130
<br/>
3131
<br/>
4132
<br/>Minor

README.md

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55

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<p align="center">
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<a href="https://github.com/official-antistasi-community/A3-Antistasi/releases/latest">
8-
<img src="https://img.shields.io/badge/Latest_Version-3.10.2-blue.svg?style=flat-square" alt="Antistasi Version">
8+
<img src="https://img.shields.io/badge/Latest_Version-3.11.0-blue.svg?style=flat-square" alt="Antistasi Version">
99
</a>
1010
<a href="https://github.com/official-antistasi-community/A3-Antistasi/issues">
1111
<img src="https://img.shields.io/github/issues/official-antistasi-community/A3-Antistasi?style=flat-square" alt="Issues">

changelog.rst

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33
==========
44

55

6+
Version 3.11.0
7+
===============
8+
9+
.. note::
10+
22th March 2026
11+
12+
.. admonition:: Major
13+
14+
* :issue:`3765` Added map Stubbhult
15+
* :issue:`3773` Antistasi can be played in true singleplayer:
16+
- On the main menu, access the Antistasi dropdown on the Singleplayer section and select "Play Solo"
17+
- This mode is still experimental, but allows you to always pause and use time acceleration
18+
* :issue:`3789` Invaders can now take towns
19+
* :issue:`3791` Militia forces are more common, including invading forces using militia now
20+
* :issue:`3800` Rework to vehicle ammo economy:
21+
- Each ammo truck has points that are consumed by rearming vehicles
22+
- Use the RRR button in the New Battle Menu when looking at a vehicle to access the rearm / pylons panel
23+
* :issue:`3812` SAMs, radars, mortars, and artillery are now persistent and capturable
24+
* :issue:`3816` Added a new weapons truck mission and split ammo trucks (ammo trucks have vehicle rearm, weapons trucks have small arms)
25+
* :issue:`3820` Enemy SEAD support to destroy radars and AA tanks
26+
* :issue:`3825` Added a 5-minute combat timer for vehicles where they cannot be garaged
27+
* :issue:`3826` Rebalanced income from resources/factories to no longer be map dependent
28+
* :issue:`3827` Re-added counterattacks, relatively rare events that pull from the attack resource budget
29+
30+
31+
.. admonition:: Minor
32+
33+
* :issue:`3622` Removed access to the Old Battle Menu
34+
* :issue:`3783` Arsenal / unlock quantity is now shown for each entry in the gun shop.
35+
* :issue:`3785` Reinforcements will now sometimes be real and interceptable instead of entirely virtual
36+
* :issue:`3789` Changed enemy response logic to the City Supplies mission
37+
* :issue:`3801` Added more spots for statics on some Livonia / Stubbhult buildings
38+
* :issue:`3805` Police should now spawn and patrol much closer to the actual city
39+
* :issue:`3807` New ammo price algorithm to cover vehicle weapons
40+
* :issue:`3822` Lowered delays on airstrike and carpet bombing supports
41+
* :issue:`3822` Unfair / futuristic support notifications will always be shown, and unfair supports get a reveal bonus
42+
* :issue:`3823` Made UAVs garageable
43+
* :issue:`3828` Reduced the ammo station price to $3000 and added a larger ammo container for $12000
44+
* :issue:`3830` Vehicle threat accumulation mechanic extended to all vehicles
45+
* :issue:`3837` Gun shop prices halved
46+
* :issue:`3844` Added a bug report / feedback form on the community servers
47+
* :issue:`3848` Major improvements to fast travel logic
48+
* :issue:`3849` Various PRs to improve patrol behavior; they now only spawn within mission distance
49+
* :issue:`3850` Increased chances of physical reinforcements being sent
50+
* :issue:`3854` Made punishments slightly more common (affected by invader town changes)
51+
* :issue:`3858` Rebalanced selection for different types of reinforcement
52+
* :issue:`3860` Improved pathing and choices for AI vehicles
53+
* :issue:`3865` Updated icons and descriptions for contact reports, counterattacks, and major attacks
54+
* :issue:`3870` Reduced amount of troops that can be garrisoned on rebel watchposts and roadblocks
55+
* :issue:`3878` Loot crate actions can now be used when carrying the box
56+
57+
58+
.. admonition:: Template updates
59+
60+
* :issue:`3469` Added Spearhead Expansion Project mod support (new factions ACAF, IHAC, US Winter, WEH, WEH Winter, AK, FRAS)
61+
* :issue:`3797` Rework to SOG factions, including two new factions (ANZAC, USMC) and modifications to existing factions
62+
* :issue:`3810` Updated the 3CB Factions templates to mod version 9.0.1 with additional vehicles and weapons
63+
* :issue:`3813` Updated the CUP templates to mod version 1.19.1 with additional vehicles and weapons
64+
* :issue:`3817` Added additional faction support and fixed some existing 3CB Factions (new factions PLM and TLM)
65+
* :issue:`3845` Default climates added to the vanilla civilian factions
66+
* :issue:`3846` Various fixes to the CSLA templates
67+
* :issue:`3856` Replaced more faction's Assault Boats with RHIBs
68+
* :issue:`3857` Updated the since-broken AMF template to the most recent release
69+
* :issue:`3862` Added appropriate SAMs and radars to S.O.G. and PRACS factions
70+
* :issue:`3862` Updated lore entries for many factions
71+
* :issue:`3871` Updated the Vanilla/EF templates to the EF CDLC 1.2 update
72+
* :issue:`3873` Nerfed some overpowered S.O.G. AA guns
73+
74+
75+
.. admonition:: Terrain updates
76+
77+
* :issue:`3759` Added more locations, built up existing locations, and generally brought Altis up to a modern standard
78+
* :issue:`3855` Minor bugfixes to the Normandy map from Spearhead
79+
* :issue:`3862` Fixed a broken mission name on Anizay and Kujari
80+
* :issue:`3869` Added banks to almost every map
81+
82+
83+
.. admonition:: Bugfixes
84+
85+
* :issue:`3789` Fixed a bug where enemy attack selection wouldn't account for garrison strength
86+
* :issue:`3790` Fixed units sometimes getting stuck in the unconscious animation after a self revive
87+
* :issue:`3793` Removed some RHS hats that could be exploited for free helmets at game start
88+
* :issue:`3794` Fixed a gun shop divide by zero error with certain mods
89+
* :issue:`3796` Fixed a bug where some rebel mortar crews would quit after one shot
90+
* :issue:`3802` Fixed a bug where garrisons could spawn underwater if a building was on a pier
91+
* :issue:`3803` Fixed a bug where airstrike plane bombs could spawn above the plane if the target was over water
92+
* :issue:`3804` Fixed a bug where some tall bank buildings wouldn't work for the mission
93+
* :issue:`3808` Fixed a bug where players could remark themselves
94+
* :issue:`3815` Fixed a bug where mounting statics in the garage didn't work on dedicated servers
95+
* :issue:`3819` Fixed a bug where the shown garage lock setting could mismatch the actual value
96+
* :issue:`3821` Fixed a bug where some two seater CAS planes wouldn't fire certain weapons
97+
* :issue:`3822` Updated some out-of-date or not useful support notification strings
98+
* :issue:`3824` Fixed a bug where garrison vehicle state wasn't saved, statics should also be saved now
99+
* :issue:`3832` Fixed some non-impacting config logged errors
100+
* :issue:`3838` Fixed a bug where the garage wouldn't persist aircraft loadouts
101+
* :issue:`3847` Fixed a case where some garrison patrols wouldn't engage the enemy
102+
* :issue:`3854` Fixed multiple issues with the gun shop mission
103+
* :issue:`3854` Fixed multiple issues with the destroy heli mission
104+
* :issue:`3858` Fixed a bug where mortars could stall if they fired ranging shots near max range
105+
* :issue:`3870` Fixed a bug where rebel outposts/roadblocks wouldn't have names on the map
106+
* :issue:`3872` Fixed a bug where enemy roadblocks wouldn't get reinforced correctly
107+
* :issue:`3874` Fixed a broken loadout on a 3CB CAS plane
108+
* :issue:`3876` Fixed a bug where high command squads could get stuck in the garrison paused state
109+
110+
111+
.. admonition:: Groundwork
112+
113+
* :issue:`3699` Default spawn distance can be set per-map in mapInfo.hpp
114+
* :issue:`3761` A custom flag position can now be set with a map marker when building terrain ports
115+
* :issue:`3843` Added additional values in the template config for supports
116+
* :issue:`3862` Added a scope entry to template config
117+
118+
119+
.. admonition:: Localization
120+
121+
* [No PRs] - Unfortunately no updates due to pipeline issues.
122+
123+
124+
.. admonition:: Tools
125+
126+
* :issue:`3775` Added integration to the autotest Arma parameter for fast config testing
127+
128+
129+
.. admonition:: Refactor
130+
131+
* :issue:`3795` Refactored the mission request framework to support mission weights and old/new framework tasks
132+
* :issue:`3838` Updated some pylon code to use newer Arma commands
133+
* :issue:`3858` Changed the vehicle save data structure in garrisons
134+
135+
.. warning::
136+
137+
* Please note that this changelog may contain both spelling/grammatical errors and/or factual errors. Should any factual errors exist, we apologise but with the sheer number of changes made per version it can be easy to lose or mistake a change when writing up the changelog.
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|
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-----
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Version 3.10.2
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===============
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