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| 1 | +class CfgVehicles |
| 2 | +{ |
| 3 | + // Unbreak the vanilla inheritance chain |
| 4 | + class Man; |
| 5 | + class CAManBase : Man { |
| 6 | + class EventHandlers; |
| 7 | + }; |
| 8 | + class SoldierGB : CAManBase { |
| 9 | + class EventHandlers : EventHandlers {}; |
| 10 | + }; |
| 11 | + class I_G_Soldier_base_F : SoldierGB { |
| 12 | + class EventHandlers : EventHandlers |
| 13 | + { |
| 14 | + init = "if (local (_this select 0)) then {[(_this select 0), [], []] call BIS_fnc_unitHeadgear;};"; |
| 15 | + //init line to perserve the behaviour BI intended for the I_G_Soldier_base_F classs |
| 16 | + }; |
| 17 | + }; |
| 18 | + |
| 19 | + // Rebel AI unit types |
| 20 | + |
| 21 | + //don't need to change this one? |
| 22 | + class I_G_Survivor_F : I_G_Soldier_base_F{}; |
| 23 | + class a3a_unit_reb_unarmed : I_G_Survivor_F {}; |
| 24 | + |
| 25 | + class I_G_Soldier_F : I_G_Soldier_base_F{}; |
| 26 | + class a3a_unit_reb : I_G_Soldier_F { |
| 27 | + backpack = ""; |
| 28 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 29 | + magazines[] = {}; |
| 30 | + weapons[] = {"Throw","Put"}; |
| 31 | + }; |
| 32 | + |
| 33 | + class I_G_medic_F : I_G_Soldier_base_F{}; |
| 34 | + class a3a_unit_reb_medic : I_G_medic_F { |
| 35 | + backpack = ""; |
| 36 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 37 | + magazines[] = {}; |
| 38 | + weapons[] = {"Throw","Put"}; |
| 39 | + }; |
| 40 | + |
| 41 | + class I_G_Sharpshooter_F : I_G_Soldier_base_F{}; |
| 42 | + class a3a_unit_reb_sniper : I_G_Sharpshooter_F { |
| 43 | + backpack = ""; |
| 44 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 45 | + magazines[] = {}; |
| 46 | + weapons[] = {"Throw","Put"}; |
| 47 | + }; |
| 48 | + |
| 49 | + class I_G_Soldier_M_F : I_G_Soldier_base_F{}; |
| 50 | + class a3a_unit_reb_marksman : I_G_Soldier_M_F { |
| 51 | + backpack = ""; |
| 52 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 53 | + magazines[] = {}; |
| 54 | + weapons[] = {"Throw","Put"}; |
| 55 | + }; |
| 56 | + |
| 57 | + class I_G_Soldier_LAT_F : I_G_Soldier_base_F{}; |
| 58 | + class a3a_unit_reb_lat : I_G_Soldier_LAT_F { |
| 59 | + backpack = ""; |
| 60 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 61 | + magazines[] = {}; |
| 62 | + weapons[] = {"Throw","Put"}; |
| 63 | + }; |
| 64 | + |
| 65 | + class I_G_Soldier_AR_F : I_G_Soldier_base_F{}; |
| 66 | + class a3a_unit_reb_mg : I_G_Soldier_AR_F { |
| 67 | + backpack = ""; |
| 68 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 69 | + magazines[] = {}; |
| 70 | + weapons[] = {"Throw","Put"}; |
| 71 | + }; |
| 72 | + |
| 73 | + class I_G_Soldier_exp_F : I_G_Soldier_base_F{}; |
| 74 | + class a3a_unit_reb_exp : I_G_Soldier_exp_F { |
| 75 | + backpack = ""; |
| 76 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 77 | + magazines[] = {}; |
| 78 | + weapons[] = {"Throw","Put"}; |
| 79 | + }; |
| 80 | + |
| 81 | + class I_G_Soldier_GL_F : I_G_Soldier_base_F{}; |
| 82 | + class a3a_unit_reb_gl : I_G_Soldier_GL_F { |
| 83 | + backpack = ""; |
| 84 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 85 | + magazines[] = {}; |
| 86 | + weapons[] = {"Throw","Put"}; |
| 87 | + }; |
| 88 | + |
| 89 | + class I_G_Soldier_SL_F : I_G_Soldier_base_F{}; |
| 90 | + class a3a_unit_reb_sl : I_G_Soldier_SL_F { |
| 91 | + backpack = ""; |
| 92 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 93 | + magazines[] = {}; |
| 94 | + weapons[] = {"Throw","Put"}; |
| 95 | + }; |
| 96 | + |
| 97 | + class I_G_engineer_F : I_G_Soldier_base_F{}; |
| 98 | + class a3a_unit_reb_eng : I_G_engineer_F { |
| 99 | + backpack = ""; |
| 100 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 101 | + magazines[] = {}; |
| 102 | + weapons[] = {"Throw","Put"}; |
| 103 | + }; |
| 104 | + |
| 105 | + class I_Soldier_AT_F; |
| 106 | + class a3a_unit_reb_at : I_Soldier_AT_F { |
| 107 | + backpack = ""; |
| 108 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 109 | + magazines[] = {}; |
| 110 | + weapons[] = {"Throw","Put"}; |
| 111 | + }; |
| 112 | + |
| 113 | + class I_Soldier_AA_F; |
| 114 | + class a3a_unit_reb_aa : I_Soldier_AA_F { |
| 115 | + backpack = ""; |
| 116 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 117 | + magazines[] = {}; |
| 118 | + weapons[] = {"Throw","Put"}; |
| 119 | + }; |
| 120 | + |
| 121 | + class I_G_officer_F : I_G_Soldier_base_F{}; |
| 122 | + class a3a_unit_reb_petros : I_G_officer_F { |
| 123 | + backpack = ""; |
| 124 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 125 | + magazines[] = {}; |
| 126 | + weapons[] = {"Throw","Put"}; |
| 127 | + }; |
| 128 | + |
| 129 | + // Base side types |
| 130 | + |
| 131 | + class B_G_Soldier_F : I_G_Soldier_base_F{}; |
| 132 | + class a3a_unit_west : B_G_Soldier_F { |
| 133 | + backpack = ""; |
| 134 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 135 | + magazines[] = {}; |
| 136 | + weapons[] = {"Throw","Put"}; |
| 137 | + }; |
| 138 | + |
| 139 | + class O_G_Soldier_F : I_G_Soldier_base_F{}; |
| 140 | + class a3a_unit_east : O_G_Soldier_F { |
| 141 | + backpack = ""; |
| 142 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 143 | + magazines[] = {}; |
| 144 | + weapons[] = {"Throw","Put"}; |
| 145 | + }; |
| 146 | + |
| 147 | + class C_Man_1; |
| 148 | + class a3a_unit_civ : C_Man_1 {}; |
| 149 | + |
| 150 | +}; |
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