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Offline Dice Rolls #19

@ryanramage

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@ryanramage

I am writing a pretty simplistic game that is location based. It makes you run around to different areas to unlock the next part of the game. This I have solved pretty simply with encryption and local storage.

I want to add some more to the game, but lets start simple. How would one do offline dice rolls, that could be verifiable when the user reconnects?

Properties I am looking for include:

  • User cant change the dice roll some way. (this is in js)
  • When they reconnect I can verify the dice rolls.

Some thoughts I have had:

  • https://jscrambler.com/ provides things like code traps and "self-protective" code. Seems a bit market-speak, but maybe there is some research I could leverage there.
  • pre-rolls. Encrypt a bunch of random pre-rolls, and then each action somehow pulls and decrypts one off the stack.

Anyway, open to suggestions, thoughts, etc.

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