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Description
When scanning images using ARKitSceneView, the added ARKit nodes rotate unpredictably on the X and Y axes. Sometimes they appear correctly, but other times they rotate by 90°, 10°, etc.
basically the image orientation flips when scanning from different angles when the camera initialize
Steps to Reproduce
- Set up ARKitSceneView with image detection group 'AR Resources'.
- Add an ARKitNode with specific
eulerAnglesororientation. - Observe the node's rotation during and after image detection.
Expected Behavior
ARKit nodes should maintain a consistent and correct orientation without random rotations.
Actual Behavior
Nodes rotate inconsistently:
- Sometimes by 90° on the X-axis.
- Other times by 10° on the X-axis.
- Every time it is different
Code Snippet
final node = ARKitNode(
scale: vector.Vector3(0.1, 0.1, 0.1),
geometry: plane,
position: vector.Vector3(
earthPosition.x,
earthPosition.y,
earthPosition.z,
),
eulerAngles: vector.Vector3.zero(), // Attempted rotation
);Metadata
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