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Hello! Almost everything that streets.gl needs for 2.5d buildings is supported by planetiler out of the box. It implements 2 key things that are planned in planetiler but not implemented yet that they wanted for higher-resolution data (see diff):
Neither of these are strictly necessary for showing 2.5d buildings in something like maplibre but they are needed by streets.gl frontend. Do you have some examples of things you want to do but aren't able to with maplibre (mvt+terrain+building extrusion+3d model support) ? We are in the process of adding maplibre vector tile support to planetiler which will eventually support for 3d features. I haven't looked much into the true 3d tile formats though, if there's a data source and use-case it might be possible to adapt planetiler but currently it's optimized for the 2d web mercator tiling use-case. |
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I haven't been very active here for the last two years, so I thought it would be of interested for others as well.
I would like to know what's the current status of creating 3D building data in Planetiler. There is the fork by @StrandedKitty (strandedkitty/planetiler) used for Streets.gl, which I still consider to be very pretty (except the windows ;)).
See also:
Since it's inception there have been many improvements on the configurability of Planetiler - maybe it's already possible to configure a vanilla Planetiler to create the required tile format / enhancements to use the with the frontend code?
On the other hand there is the 3D tile format:
Maybe that would be a better target to think about?
Do you have any suggestions / ideas or this this considered to be only fancy eye candy and thus completely out of scope (for Planetiler)?
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