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Currently, the minimum free disk env variable is parsed as uint64:
Lines 71 to 78 in 51ed9ca
This is mostly fine since I'd imagine we're only going to deploy this to 64 bit systems.
A stretch goal / nice to have someday would be to make this dynamic for the system that is being compiled to. I think this would be a simple check against bits.UintSize
(which should be set at compile time).
The tricky part will be cross building images on different machines with the right bit lengths.
But again, I anticipate only really needing 64 bit systems, so this is a stretch goal.
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