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Hi, thanks for creating this plugin.
The issue is that the data that that signIn
returns is only very basic (player_name, player_id) and doesnt contain enough information to be able to do server-side validation of this user. This is an issue as we cannot simply trust the ID that the client sends to the server.
For IOS I notice this code: https://github.com/openforge/capacitor-game-connect/blob/main/ios/Plugin/CapacitorGameConnect.swift#L16
And looking up the docs: https://developer.apple.com/documentation/gamekit/gklocalplayer I can see that this a bunch of stuff that is omitted that would allow us to to do the server-side validation.
May I ask why it has been omitted and if it is possible to add it?
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