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Description
This issue is for the record: it was impossible to change textures between two draw calls.
I have a fix now in the glReadPixels branch : 8ed2201
The interested bits are here:
8ed2201#diff-53869c6b718c68a2c6e310b9c365722b67309d9e91c1aad12163de25965e16dcL2431-R2434
After:
RETURN_FALSE_ON_FAILURE([self bindActiveTexturesToMTL]);
I added:
RETURN_FALSE_ON_FAILURE([self bindTexturesToCurrentRenderEncoder]);
I hope this is correct and what's intended.
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