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MGL for OpenGL 3 #75

@w1ebr

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@w1ebr

Would you please talk about what it would take for MGL to support OpenGL 3.x ? I am trying to port a program that uses GLFW and miscellaneous "gl" calls to iOS. (I am a neophyte trying to find my way through the porting options and my head is spinning...)
Thanks!

ps If this is a dumb question, I don't know it.

Gene

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