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program.c-void mglBindAttribLocation(GLMContext ctx, GLuint program, GLuint index, const GLchar *name)
program.c-void mglGetActiveAttrib(GLMContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
program.c-void mglGetActiveUniform(GLMContext ctx, GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
program.c-void mglGetAttachedShaders(GLMContext ctx, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
program.c-void mglGetProgramiv(GLMContext ctx, GLuint program, GLenum pname, GLint *params)
program.c-void mglGetProgramInfoLog(GLMContext ctx, GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
state.c-void mglBlendFuncSeparatei(GLMContext ctx, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
state.c-void mglBlendEquationSeparate(GLMContext ctx, GLenum modeRGB, GLenum modeAlpha)
state.c-void mglGetPointerv(GLMContext ctx, GLenum pname, void **params)
state.c-void mglPolygonOffset(GLMContext ctx, GLfloat factor, GLfloat units)
state.c-void mglBlendFuncSeparate(GLMContext ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
state.c-void mglPointParameterf(GLMContext ctx, GLenum pname, GLfloat param)
state.c-void mglPointParameterfv(GLMContext ctx, GLenum pname, const GLfloat *params)
state.c-void mglPointParameteri(GLMContext ctx, GLenum pname, GLint param)
state.c-void mglPointParameteriv(GLMContext ctx, GLenum pname, const GLint *params)
tex_param.c-void mglGetTexLevelParameterfv(GLMContext ctx, GLenum target, GLint level, GLenum pname, GLfloat *params)
tex_param.c-void mglGetTexLevelParameteriv(GLMContext ctx, GLenum target, GLint level, GLenum pname, GLint *params)
textures.c-void mglInvalidateTexImage(GLMContext ctx, GLuint texture, GLint level)
textures.c-void mglInvalidateTexSubImage(GLMContext ctx, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
textures.c-void mglBindImageTextures(GLMContext ctx, GLuint first, GLsizei count, const GLuint *textures)
textures.c-void mglClientActiveTexture(GLMContext ctx, GLenum texture)
textures.c-void mglTexImage2DMultisample(GLMContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
textures.c-void mglTexImage3DMultisample(GLMContext ctx, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
textures.c-void mglTextureStorage2DMultisample(GLMContext ctx, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
textures.c-void mglTextureStorage3DMultisample(GLMContext ctx, GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
textures.c-void mglClearTexImage(GLMContext ctx, GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
textures.c-void mglClearTexSubImage(GLMContext ctx, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
textures.c-void mglCompressedTexImage3D(GLMContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
textures.c-void mglCompressedTexImage2D(GLMContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
textures.c-void mglCompressedTexImage1D(GLMContext ctx, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
textures.c-void mglCompressedTexSubImage3D(GLMContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
textures.c-void mglCompressedTexSubImage2D(GLMContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
textures.c-void mglCompressedTexSubImage1D(GLMContext ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
textures.c-void mglCopyTexImage1D(GLMContext ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
textures.c-void mglCopyTexImage2D(GLMContext ctx, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
textures.c-void mglCopyTexSubImage1D(GLMContext ctx, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
textures.c-void mglCopyTexSubImage2D(GLMContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
textures.c-void mglCopyTexSubImage3D(GLMContext ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
textures.c-void mglCopyTextureSubImage1D(GLMContext ctx, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
textures.c-void mglCopyTextureSubImage2D(GLMContext ctx, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
textures.c-void mglCopyTextureSubImage3D(GLMContext ctx, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
textures.c-void mglGetTextureSubImage(GLMContext ctx, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
textures.c-void mglGetCompressedTexImage(GLMContext ctx, GLenum target, GLint level, void *img)
textures.c-void mglGetnCompressedTexImage(GLMContext ctx, GLenum target, GLint lod, GLsizei bufSize, void *pixels)
textures.c-void mglGetCompressedTextureSubImage(GLMContext ctx, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
textures.c-void mglTextureView(GLMContext ctx, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
textures.c-void mglTextureBuffer(GLMContext ctx, GLuint texture, GLenum internalformat, GLuint buffer)
textures.c-void mglTextureBufferRange(GLMContext ctx, GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
textures.c-void mglCompressedTextureSubImage1D(GLMContext ctx, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
textures.c-void mglCompressedTextureSubImage2D(GLMContext ctx, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
textures.c-void mglCompressedTextureSubImage3D(GLMContext ctx, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
textures.c-void mglGetCompressedTextureImage(GLMContext ctx, GLuint texture, GLint level, GLsizei bufSize, void *pixels)
textures.c-void mglGetTextureLevelParameterfv(GLMContext ctx, GLuint texture, GLint level, GLenum pname, GLfloat *params)
textures.c-void mglGetTextureLevelParameteriv(GLMContext ctx, GLuint texture, GLint level, GLenum pname, GLint *params)
textures.c-void mglGetTextureParameterfv(GLMContext ctx, GLuint texture, GLenum pname, GLfloat *params)
textures.c-void mglGetTextureParameterIiv(GLMContext ctx, GLuint texture, GLenum pname, GLint *params)
textures.c-void mglGetTextureParameterIuiv(GLMContext ctx, GLuint texture, GLenum pname, GLuint *params)
textures.c-void mglGetTextureParameteriv(GLMContext ctx, GLuint texture, GLenum pname, GLint *params)
textures.c-void mglSampleCoverage(GLMContext ctx, GLfloat value, GLboolean invert)
uniforms.c-void mglGetUniformfv(GLMContext ctx, GLuint program, GLint location, GLfloat *params)
uniforms.c-void mglGetUniformiv(GLMContext ctx, GLuint program, GLint location, GLint *params)
uniforms.c-void mglGetUniformIndices(GLMContext ctx, GLuint program, GLsizei uniformCount, const GLchar constuniformNames, GLuint *uniformIndices)
uniforms.c-void mglGetActiveUniformsiv(GLMContext ctx, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
uniforms.c-void mglGetActiveUniformName(GLMContext ctx, GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
uniforms.c-void mglGetActiveUniformBlockiv(GLMContext ctx, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
uniforms.c-void mglGetActiveUniformBlockName(GLMContext ctx, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
uniforms.c-void mglUniformBlockBinding(GLMContext ctx, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
vertex_arrays.c-void mglGetVertexArrayiv(GLMContext ctx, GLuint vaobj, GLenum pname, GLint *param)
vertex_arrays.c-void mglGetVertexArrayIndexediv(GLMContext ctx, GLuint vaobj, GLuint index, GLenum pname, GLint *param)
vertex_arrays.c-void mglGetVertexArrayIndexed64iv(GLMContext ctx, GLuint vaobj, GLuint index, GLenum pname, GLint64 *param