Open
Description
A lot servers have to do it like me:
SetTimerEx("CheckIfPlayersChangedWeapon", 500, true, "i", playerid);
public CheckIfPlayersChangedWeapon(i) {
new Now_WeaponInHands = GetPlayerWeapon(i);
if(LastWeaponInHands[i] != Now_WeaponInHands) {
OnPlayerChangeWeapon(i, LastWeaponInHands[i], Now_WeaponInHands);
LastWeaponInHands[i] = Now_WeaponInHands;
}
return 1;
}
A infinite timer to check every 0.5 sec, to detect if player change weapon, to change weapons on skin and stuff like that
Would be possible on server side to detect and create a new callback
OnPlayerChangeWeapon
???