Store natives globally & ability to call them from using SDK #1128
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The natives that were not used in a script were not able to be called (because they weren't actually registered, when
amx_Registerwas called) so now we're keeping a container of all natives. Also introducing a new function toIPawnScript, namedIPawnScript::CallNativeso SDK users are able to call those globally stored natives using this function which handles argument types (both values and refs)Examples:
Normal arguments:
Reference arguments:
The
PawnRefwrapper: