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update npc docs
1 parent 57cfd59 commit 04a7e7d

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12 files changed

+20
-20
lines changed

12 files changed

+20
-20
lines changed

frontend/i18n/zh-Hans/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetEnteringVehicle.md

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -38,11 +38,11 @@ public OnPlayerCommandText(playerid, cmdtext[])
3838
{
3939
PlayerEnterVehicleMonitor[playerid] = SetTimerEx("CheckNPCEnteringVehicle", 200, true, "i", playerid);
4040
PlayerWasEnteringVehicle[playerid] = false;
41-
SendClientMessage(playerid, 0x00FF00FF, "开始监控NPC %d的车辆进入状态。", npcid);
41+
SendClientMessage(playerid, 0x00FF00FF, "开始监控NPC %d 的车辆进入状态。", npcid);
4242
}
4343
else
4444
{
45-
SendClientMessage(playerid, 0xFFFF00FF, "已在监控NPC %d的车辆进入状态。", npcid);
45+
SendClientMessage(playerid, 0xFFFF00FF, "已在监控NPC %d 的车辆进入状态。", npcid);
4646
}
4747
return 1;
4848
}
@@ -74,7 +74,7 @@ public CheckNPCEnteringVehicle(playerid)
7474

7575
if (vehicleid != INVALID_VEHICLE_ID && vehicleid != 0)
7676
{
77-
SendClientMessage(playerid, 0xFFFF00FF, "NPC %d正在进入车辆 %d(座位 %d)", npcid, vehicleid, seatid);
77+
SendClientMessage(playerid, 0xFFFF00FF, "NPC %d 正在进入车辆 %d(座位 %d)", npcid, vehicleid, seatid);
7878
}
7979
}
8080

frontend/i18n/zh-Hans/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetEnteringVehicleID.md

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -38,11 +38,11 @@ public OnPlayerCommandText(playerid, cmdtext[])
3838
{
3939
PlayerEnterVehicleMonitor[playerid] = SetTimerEx("CheckNPCEnteringVehicle", 200, true, "i", playerid);
4040
PlayerWasEnteringVehicle[playerid] = false;
41-
SendClientMessage(playerid, 0x00FF00FF, "开始监控NPC %d的车辆进入状态。", npcid);
41+
SendClientMessage(playerid, 0x00FF00FF, "开始监控NPC %d 的车辆进入状态。", npcid);
4242
}
4343
else
4444
{
45-
SendClientMessage(playerid, 0xFFFF00FF, "已在监控NPC %d的车辆进入状态。", npcid);
45+
SendClientMessage(playerid, 0xFFFF00FF, "已在监控NPC %d 的车辆进入状态。", npcid);
4646
}
4747
return 1;
4848
}
@@ -74,7 +74,7 @@ public CheckNPCEnteringVehicle(playerid)
7474

7575
if (vehicleid != INVALID_VEHICLE_ID && vehicleid != 0)
7676
{
77-
SendClientMessage(playerid, 0xFFFF00FF, "NPC %d正在进入车辆 %d(座位 %d)", npcid, vehicleid, seatid);
77+
SendClientMessage(playerid, 0xFFFF00FF, "NPC %d 正在进入车辆 %d(座位 %d)", npcid, vehicleid, seatid);
7878
}
7979
}
8080

frontend/i18n/zh-Hans/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetEnteringVehicleSeat.md

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -33,16 +33,16 @@ public OnPlayerCommandText(playerid, cmdtext[])
3333
if (!NPC_IsValid(npcid))
3434
return SendClientMessage(playerid, 0xFF0000FF, "无效的NPC。");
3535

36-
// Start monitoring if not already running
36+
// 如果尚未运行,则开始监视
3737
if (PlayerEnterVehicleMonitor[playerid] == INVALID_TIMER_ID)
3838
{
3939
PlayerEnterVehicleMonitor[playerid] = SetTimerEx("CheckNPCEnteringVehicle", 200, true, "i", playerid);
4040
PlayerWasEnteringVehicle[playerid] = false;
41-
SendClientMessage(playerid, 0x00FF00FF, "Started monitoring NPC %d vehicle entry.", npcid);
41+
SendClientMessage(playerid, 0x00FF00FF, "开始监控NPC %d 的车辆进入状态。", npcid);
4242
}
4343
else
4444
{
45-
SendClientMessage(playerid, 0xFFFF00FF, "Already monitoring NPC %d vehicle entry.", npcid);
45+
SendClientMessage(playerid, 0xFFFF00FF, "已在监控NPC %d 的车辆进入状态。", npcid);
4646
}
4747
return 1;
4848
}
@@ -74,7 +74,7 @@ public CheckNPCEnteringVehicle(playerid)
7474

7575
if (vehicleid != INVALID_VEHICLE_ID && vehicleid != 0)
7676
{
77-
SendClientMessage(playerid, 0xFFFF00FF, "NPC %d entering vehicle %d (seat %d)", npcid, vehicleid, seatid);
77+
SendClientMessage(playerid, 0xFFFF00FF, "NPC %d 正在进入车辆 %d(座位 %d)", npcid, vehicleid, seatid);
7878
}
7979
}
8080

frontend/i18n/zh-Hans/docusaurus-plugin-content-docs/current/scripting/functions/NPC_GetNodePointCount.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -67,7 +67,7 @@ public CheckNodeProgress(npcid, nodeid)
6767
if (NPC_IsPlayingNode(npcid))
6868
{
6969
new totalPoints = NPC_GetNodePointCount(nodeid);
70-
printf("NPC %d正在导航节点%d,共有%d个点",
70+
printf("NPC %d 正在导航节点%d,共有%d个点",
7171
npcid, nodeid, totalPoints);
7272
}
7373
}

frontend/i18n/zh-Hans/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsAiming.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -43,7 +43,7 @@ public CheckAimingStatus(npcid)
4343
{
4444
if (NPC_IsAiming(npcid))
4545
{
46-
printf("NPC %d正在成功瞄准目标", npcid);
46+
printf("NPC %d 正在成功瞄准目标", npcid);
4747
}
4848
else
4949
{

frontend/i18n/zh-Hans/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsAimingAtPlayer.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -30,7 +30,7 @@ public OnGameModeInit()
3030
NPC_SetWeapon(npcid, WEAPON_M4);
3131
NPC_SetAmmo(npcid, 300);
3232

33-
printf("保镖NPC %d已创建并装备武器", npcid);
33+
printf("保镖NPC %d 已创建并装备武器", npcid);
3434

3535
return 1;
3636
}

frontend/i18n/zh-Hans/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsDead.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -26,7 +26,7 @@ public OnNPCTakeDamage(npcid, damagerid, Float:damage, WEAPON:weapon, bodypart)
2626
{
2727
if (NPC_IsDead(npcid))
2828
{
29-
printf("NPC %d已经死亡!", npcid);
29+
printf("NPC %d 已经死亡!", npcid);
3030
return 1;
3131
}
3232

frontend/i18n/zh-Hans/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsEnteringVehicle.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -43,7 +43,7 @@ public CheckVehicleEntry(npcid)
4343
{
4444
new vehicleid = NPC_GetEnteringVehicleID(npcid);
4545
new seat = NPC_GetEnteringVehicleSeat(npcid);
46-
printf("NPC %d正在进入车辆%d,座位%d", npcid, vehicleid, seat);
46+
printf("NPC %d 正在进入车辆%d,座位%d", npcid, vehicleid, seat);
4747
}
4848
else
4949
{

frontend/i18n/zh-Hans/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsMeleeAttacking.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -39,7 +39,7 @@ public CheckMeleeStatus(npcid)
3939
{
4040
if (NPC_IsMeleeAttacking(npcid))
4141
{
42-
printf("NPC %d正在进行近战攻击", npcid);
42+
printf("NPC %d 正在进行近战攻击", npcid);
4343
}
4444
else
4545
{

frontend/i18n/zh-Hans/docusaurus-plugin-content-docs/current/scripting/functions/NPC_IsMoving.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -38,11 +38,11 @@ public CheckMovement(npcid)
3838
{
3939
if (NPC_IsMoving(npcid))
4040
{
41-
printf("NPC %d正在移动", npcid);
41+
printf("NPC %d 正在移动", npcid);
4242
}
4343
else
4444
{
45-
printf("NPC %d已停止移动", npcid);
45+
printf("NPC %d 已停止移动", npcid);
4646
}
4747
}
4848
```

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