|
| 1 | +--- |
| 2 | +title: NPC_GetPosMovingTo |
| 3 | +sidebar_label: NPC_GetPosMovingTo |
| 4 | +description: Gets the position that the NPC is currently moving toward. |
| 5 | +tags: ["npc", "position", "movement"] |
| 6 | +--- |
| 7 | + |
| 8 | +<VersionWarn version='omp v1.1.0.changemelater' /> |
| 9 | + |
| 10 | +## Description |
| 11 | + |
| 12 | +Gets the position that the NPC is currently moving toward. |
| 13 | + |
| 14 | +| Name | Description | |
| 15 | +| -------- | ------------------------------------------------------------------ | |
| 16 | +| npcid | The ID of the NPC | |
| 17 | +| &Float:x | Variable to store the X coordinate of the target position, passed by reference | |
| 18 | +| &Float:y | Variable to store the Y coordinate of the target position, passed by reference | |
| 19 | +| &Float:z | Variable to store the Z coordinate of the target position, passed by reference | |
| 20 | + |
| 21 | +## Returns |
| 22 | + |
| 23 | +Returns `true` on success, `false` on failure. |
| 24 | + |
| 25 | +## Examples |
| 26 | + |
| 27 | +```c |
| 28 | +public OnPlayerCommandText(playerid, cmdtext[]) |
| 29 | +{ |
| 30 | + if (!strcmp(cmdtext, "/checkposmovingto", true)) |
| 31 | + { |
| 32 | + new npcid = PlayerNPC[playerid]; |
| 33 | + if (npcid == INVALID_NPC_ID) |
| 34 | + return SendClientMessage(playerid, 0xFF0000FF, "You are not debugging a NPC."); |
| 35 | + |
| 36 | + if (!NPC_IsValid(npcid)) |
| 37 | + return SendClientMessage(playerid, 0xFF0000FF, "Invalid NPC."); |
| 38 | + |
| 39 | + if (!NPC_IsMoving(npcid)) |
| 40 | + return SendClientMessage(playerid, 0xFF0000FF, "NPC %d is not moving", npcid); |
| 41 | + |
| 42 | + new Float:x, Float:y, Float:z; |
| 43 | + NPC_GetPosMovingTo(npcid, x, y, z); |
| 44 | + |
| 45 | + SendClientMessage(playerid, 0x00FF00FF, "NPC %d target position: %.2f, %.2f, %.2f", npcid, x, y, z); |
| 46 | + return 1; |
| 47 | + } |
| 48 | + return 0; |
| 49 | +} |
| 50 | +``` |
| 51 | +
|
| 52 | +## Notes |
| 53 | +
|
| 54 | +:::warning |
| 55 | +
|
| 56 | +- All coordinate parameters are passed by reference and will be modified. |
| 57 | +- This function returns the target position the NPC is moving toward, not the current position. |
| 58 | +- Use [NPC_IsMoving](NPC_IsMoving) to check if the NPC is currently moving before calling this function. |
| 59 | +
|
| 60 | +::: |
| 61 | +
|
| 62 | +## Related Functions |
| 63 | +
|
| 64 | +- [NPC_Move](NPC_Move): Makes an NPC move to a specific position. |
| 65 | +- [NPC_IsMoving](NPC_IsMoving): Check if NPC is moving. |
| 66 | +- [NPC_GetPos](NPC_GetPos): Get NPC's current position. |
| 67 | +- [NPC_StopMove](NPC_StopMove): Stop NPC movement. |
| 68 | +
|
| 69 | +## Related Callbacks |
| 70 | +
|
| 71 | +- [OnNPCFinishMove](../callbacks/OnNPCFinishMove): Called when NPC finishes movement. |
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