Init command #350
Replies: 5 comments
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Agreed! |
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what about also a |
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Well, I would prefer But I’m not sure what the manifest skeleton should contain, after all its already part of the process to create an Unity project. |
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I am aware this is an old issue, however, Unity has a package in preview that does just this. They also create a default package.json so maybe that's something to take a look at? The package in question can be found here: https://docs.unity3d.com/Packages/[email protected]/manual/index.html |
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@Thundernerd, thanks for the reference. This issue is a low priority on my list. Ideally, I could wrap yeoman as |
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I am missing this init command to create the
Packages/manifest.json
for you, like npm does, so I can start a new project from a complete empty folder.Thanks for this amazing tool
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