Skip to content

How can I use the plugin which published by myself. #39

@dnqf11

Description

@dnqf11

Hello, thanks for your project. I publish my plugin use
python -m xrfeitoria.utils.publish_plugins build-unreal `
-u "C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/UnrealEditor-Cmd.exe"

And I get the plugin
image
but the plugin download from your project is
image

And I run with my plugin, the UE says:
image
But I am sure, the version is the same. How can I deal with this, thank you.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions