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[ORL-73] Add support for Standard-style detail albedo mixing #73

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@orels1

The standard shader mixes detail albedo like this:

Base Albedo * ( ( 1 - Detail Mask * Detail Strength ) + Detail Albedo * 2 * Detail Mask * Detail Strength )

Which is different from HDRP albedo mixing which remaps albedo to a -1 1 range and then lerps to it.

From SyncLinear.com | ORL-73

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