Calculating player speed server-side #3976
              
                Unanswered
              
          
                  
                    
                      o7q
                    
                  
                
                  asked this question in
                Mod Dev Support
              
            Replies: 1 comment 1 reply
-
| Use  | 
Beta Was this translation helpful? Give feedback.
                  
                    1 reply
                  
                
            
  
    Sign up for free
    to join this conversation on GitHub.
    Already have an account?
    Sign in to comment
  
        
    
Uh oh!
There was an error while loading. Please reload this page.
-
Description
I am trying to calculate player speed on the server. I can easily do it client side but the methods I use do not work the same on the server.
I am using the
player.getX()andplayer.prevXvariables. These work perfectly fine on the client but they return the exact same value on the server.Server-side getX() and prevX values

The function is being called from an
AttackEntityCallbackeventI have been stuck on this question for the past year, worked on it on and off. I cannot find a good way to do this. I have asked around in the Discord, read the wiki, no luck yet. I presume it's something incredibly simple, I have yet to find it.
Beta Was this translation helpful? Give feedback.
All reactions