Headset collision causes MRTK3 window with Follow enabled to move #525
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mtucker-virtra
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Our MRTK3 windows all have a Follow component enabled. If the headset collides with a window (e.g. when reaching for a button that is a stretch), it causes the window to move away. We've tried numerous settings on the Follow component but none seem to affect this behavior. How can we change this? Any ideas or information on this would be greatly appreciated! Thanks!
org.mixedrealitytoolkit.core: 3.0.0
org.mixedrealitytoolkit.input: 3.0.0
org.mixedrealitytoolkit.spatialmanipulation: 3.0.0
org.mixedrealitytoolkit.standardassets: 3.0.0
org.mixedrealitytoolkit.uxcomponents: 3.0.0
org.mixedrealitytoolkit.uxcomponents.noncanvas: 3.0.0
org.mixedrealitytoolkit.uxcore: 3.0.0
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