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This would technically go hand-in-hand with this idea https://github.com/orgs/friction2d/discussions/40, to control nodes using nulls (or other objects), but in this case, simply parenting the null or object to individual nodes. |
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Hi, I'm new to Friction, interested in character animation as a starting point.
Let's say you have a Path (used as an arm) and make an Object (used as a hand) set to Follow that path, as a way to linked or attach them.
When deforming the path (moving individual nodes), the object doesn't move with the path, or rather it doesn't auto update or sync with the movement of the path, unless the Influence is manually tweaked.
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