Conditionally set entity/device state in scenes #344
Unanswered
ss89
asked this question in
I'm not sure
Replies: 1 comment 2 replies
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Scenes are not conditional, as they do not contain logic. They restore a given state. When decision logic is involved, one should consider using scripts (which can also apply scenes, scene data, or directly control devices). If a certain trigger is involved that should activate the decision logic, it would become an automation. ../Frenck |
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Describe your request
I would like to be able to set up conditionals for whether a scene should actually set the device/entity to a given state.
Why the uncertainty?
I would've put this into a category "Automations & Scenes", but it doesn't exist
Use cases
Say I have a scene to activate the TV and set up lighting as wanted.
This is perfect most of the time. Except when the sun is up still.
I would like to keep the lights off when it is bright outside (e.g. use a binary sensor for when sun is up still).
What areas might this affect?
Scenes UI + Core functionality for processing scenes
Anything else?
No response
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