Workshop not triggering. #913
-
Hey and thanks for all the work on KS. I played the Kitten Game ages ago and used this back then. Picked up playing again recently and got into the end-game slog and went searching for KS. I'm seeing an issue where Workshop crafting never seems to trigger. I've tried setting the trigger values very low (70%, 50%, 30%, 1%). I don't have any limitations set at the moment. I wasn't sure if the pre-existing engineers I had could be conflicting so I unassigned them all (though left them as engineers) and that didn't make a difference. Hopefully this is a PEBCAK error on me that I'm missing. I'm not currently using
What I'm trying to use:
Kitten Game v 1.4.9.4 (12 Dec 2024) |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 5 replies
-
It's quite possible that this is broken in beta 9. Sadly, a lot of bugs made it into that release. A lot of fixes have already been added to the source, and I'm aiming for a new release in March. If you can, please see if the behavior is to your expectations in the nightly build. If not, this will require a bit of research. |
Beta Was this translation helpful? Give feedback.
This is most likely the cause of the problem. See #342 It's a common source of irritation.
I generally advice not to craft to infinity, and utilize Eco Mode (previously named "Limited") to balance resource spend. I had a prototype of a more granular control over crafting, but the UI/UX issues have higher priority right now.